olnorton Posted May 15 Share Posted May 15 Tenpines Bluff has 5 double beds (10 beds) and 5 settlers. SKK Workshop Utilities marks 3 beds as unowned , and 3 settlers who aren't assigned beds. But going into workshop mode and selecting a settler not assigned to a bed, doesn't give me the option to assign the bed. I just installed " Which Settler Which Bed" mod, and it shows the same 3 un-assigned beds and the same 3 settlers who don't have beds assigned to them, but it's not much use if I don't have an assign option. Another thing (may be related) SKK Workshop shows a Keyword warning for Tenpines Bluff. I says if debug logging is enabled to check the log file, but no word on how to enable logging, nor where to find the log file if you did have it enabled. Link to comment Share on other sites More sharing options...
worm82075 Posted May 15 Share Posted May 15 Vanilla double beds don't work most of the time. I use Snap Beds Separate bed frames and mattresses that can be snapped together, including bunk beds and double beds that can be used by two settlers. 1 Link to comment Share on other sites More sharing options...
olnorton Posted May 15 Author Share Posted May 15 (edited) I googled how to enable Debug Logging, but the log file doesn't seem to show anything related to beds Spoiler [05/15/2024 - 01:09:17PM] SKK_WUTestWorkshopKeywords_73065 log opened (PC-64) [05/15/2024 - 01:09:17PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (0009B1AC)>],[Cell <TenPinesBluff (0000DD52)>],WARNING WorkshopParentRegistered Workshop Location [Location < (0009B1B4)>] missing LocationRefType WorkshopRefType (Quests may not pick this workshop). [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop,[workshopscript < (0009B1AC)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,ParentCell,[Cell <TenPinesBluff (0000DD52)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop Keyword: WorkshopWorkbenchTypeSettlement,True [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop Keyword: WorkshopWorkbenchTypeInteriorOnly,False [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop Keyword: WorkshopType02,False [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop Keyword: WorkshopType02AlwaysExclude,False [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop Keyword: WorkshopType02Vassal,False [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkCenter,[ObjectReference < (0009B1AD)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkSpawn,[ObjectReference < (0009B1AE)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkSandbox,[ObjectReference < (0022B5AE)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkAttackMarker,[ObjectReference < (001AE31C)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkAttackMarker,[ObjectReference < (001AE31B)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkAttackMarker,[ObjectReference < (000A3762)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkedPrimitive,[ObjectReference < (001C26CA)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkedPrimitive,[ObjectReference < (001C26C9)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkedPrimitive,[ObjectReference < (001C26CB)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Workshop LinkedRef: WorkshopLinkedBuildAreaEdge,NONE [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location,[Location < (0009B1B4)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location Keyword: pLocTypeWorkshop,True [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location Keyword: pLocTypeSettlement,True [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location Keyword: pLocTypeWorkshopSettlement,True [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location refType: pWorkshopRefType,[workshopscript < (0009B1AC)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location refType: pMapMarkerRefType,[ObjectReference < (0009B1B1)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location refType: pLocationCenterMarker,[ObjectReference < (0009B1AD)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location refType: pCaravanDestinationRefType,[ObjectReference < (0013351E)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location refType: pLocationEdgeMarker,[ObjectReference < (001AE31E)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location refType: pLocationEdgeMarker,[ObjectReference < (0009B1B2)>] [05/15/2024 - 01:09:22PM] SKK_WUTestWorkshopKeywordsScript,Location refType: pLocationEdgeMarker,[ObjectReference < (001AE31D)>] [05/15/2024 - 01:09:22PM] Log closed EDIT: I found the problem. I was using a lot of Femshepping beds which count towards bed numbers, but don't allow you to assign them. I tried copying all the keywords, actions, and the script from the Friffy beds that do work properly, and it nearly worked. I showed the beds as a resource the needed to be assigned, and even gave you the "Assign" prompt, but hitting enter did nothing. I got around it by replacing some of the Friffy bed textures of beds I wasn't using with the Femshepping ones, and all is good. The "which settler which bed" mod was useful in getting everyone assigned to a bed. Edited May 26 by olnorton Link to comment Share on other sites More sharing options...
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