Ceranex Posted June 16, 2005 Share Posted June 16, 2005 Magic is supposed to be more reliable in Oblivion so that you dont have to be a magic user that always has to fall back on sword. But what are they doing to make it different and are there going to be new spells and better spellcrafting, and enchanting. Enchanting sucked nothing was ever as powerful as some of the stuff you could find and like nothing could be constanly enchanted with something very useful. Feel free to post anything Magic related here. Link to comment Share on other sites More sharing options...
Switch Posted June 16, 2005 Share Posted June 16, 2005 Merged your posts for you... please use the edit button to add new content to your posts ;) only double post if you have new information to add and haven't posted for a long time in the thread. Thanks! Link to comment Share on other sites More sharing options...
Ceranex Posted June 16, 2005 Author Share Posted June 16, 2005 Yeah sorry about that when i tried to post it some error came up and i hit back and the tried posting again and it worked that time but somehow two came up.Weird. Link to comment Share on other sites More sharing options...
blackmage256 Posted June 24, 2005 Share Posted June 24, 2005 Rather than let this thread die I have decided to post.... *whistles* I guess I could start with what I didn't like before and move frome there...Morrowind magic was great at low levels but soon died off because they placed caps on the damage that was possible and made higher level spells way to difficult to cast ...and way too expencive (magicka wise).If a char did not use a magicka regen or the quite amazing leveling magicka mods the most magicka you could get was 500. and if any of you have tried to cast a spells with 100firedamage and 60 weakness to fire you know how much those cost-I can't remeber exactly but I think the afor said spell was 120 Magicka- which could not kill a high level creature. Another failing of the Morrowind system of magic was that if you wanted a pure magic user you could only choose from like two races and three birth signs if you wanted any skill in magic. When playing a magic orented player in Morrowind you would also have problems with casting the spells because if you hit the maximum of 100 in a skill you were still very very bad at it (the spell I was talking about above would be like 70 percent to work and that spell could not killl anything significant). there is more but im lazy so I will wait for a couple replies-B Link to comment Share on other sites More sharing options...
edstamos1 Posted June 29, 2005 Share Posted June 29, 2005 Some way of keeping a mage's magicka high will be a must. A mana pool that increases with your level would be great. Perhaps it increases an amount every level based on your intelligence - that way a fighter with a low intelligence score will still gain magicka, but very little. (not sure if the morrowind leveling magicka mod works this way, but that's what it sounds like). Another idea would be to decrease spell costs based on your level in that particular skill. Something like, after skill level 50, the magicka expended is reduced 1%. So that at lvl 80, a 100MP spell would cost 70MP. Basically the onus shouldn't be placed on birthsigns to determine whether or not you will have enough magicka. It could supplement it, but the bulk should be determined by your intelligence score. Also, all races should have the potential to be decent spellcasters, but certain races should still have an advantage. Orcs and Nords might make decent shaman, but the best shaman would still have a clear disadvantage against an Altmer wizard or Breton priest. I should, however, be able to be a Nord shaman and be able to complete the main quest without saving before fighting a rat. Link to comment Share on other sites More sharing options...
Abramul Posted June 29, 2005 Share Posted June 29, 2005 Another method would be to have magicka regenerate while playing. Link to comment Share on other sites More sharing options...
blackmage256 Posted June 29, 2005 Share Posted June 29, 2005 the only problem with that is that you dont get enough magicka cast spells neccesary for high level playing... Link to comment Share on other sites More sharing options...
edstamos1 Posted July 9, 2005 Share Posted July 9, 2005 Maybe this is the pepsi talking, but I'd like to see better spell casting animations. Different hand gestures, perhaps vocal incantations accompanying them. Some kind of 'aura of power' surrounding you for high powered spells would be cool too. This would all be mainly for the coolness factor of course :D I would definitely like to see better projectile spells - they all looked the same in Morrowind. A jet of fire coming from your hands, or an actual lightning bolt extending from you rather that just a 'ball lightning' (which should be a cooler spell in it's own right). I don't know if it would be against lore or not, but what about different elemental spells? Earth, wind, and water based magics seemed a little left out (yeah, I play alot of JRPGs). Although this is unlikely to be included in the release game, it would be nice if a mod were possible to make epic powered spells - ones that can actually shape the game world. Earth spells that cause juts of land to be pulled up out of the ground, or create sinkholes. Fire and lightning that can destroy grass and trees, and leave scorch marks on city streets. Water spells that flood sealed caverns, raining fire spells that take chunks out of mountains and make the townspeople hide in their homes in terror...yeah I'm dreaming again :P Link to comment Share on other sites More sharing options...
KzinistZerg Posted July 11, 2005 Share Posted July 11, 2005 Hmmm- I think it would be harder to manipulate the ground because the ground is taken as "absolutely static". However, with the new game engine and an improved Editor, who knows what can happen. Link to comment Share on other sites More sharing options...
Peregrine Posted July 11, 2005 Share Posted July 11, 2005 I would seriously doubt that it will even be possible to do that kind of damage. Realistic destruction like that adds an unbelievably huge amount to the system requirements. The end result is the ability to cause damage anywhere you want, but horrible graphics elsewhere (to keep a playable framerate). So it probably won't even be in the game engine as an option. Link to comment Share on other sites More sharing options...
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