dldrzz000 Posted May 22, 2024 Share Posted May 22, 2024 Not sure what's wrong on earth, but I might have made stupid mistake(s) again. The weapon shows in inventory but is not listed in workbench menu, and when all the other weapons are cleared from inventory, the workbench simply tells that "you have no weapon to modify". Additionally, no corresponding animations work, and the protagonist just plays bare-hand poses when equipping it. I've set specific anims, ma, attach-point keywords, recipes of all OMODs to this weapon, like other fully functional weapons. I think the nifs, at least physical collision and attachment, work smoothly since the weapon has weight and proper collisions when it is dropped. Could anyone help find the malfunction culprit? Thanks in advance. Edit: Find the bug that I had used "SET" keywords WeaponTypeRifle [KYWD:0004A0A1] property function, which should be "ADD", in Weapon Stock OMOD. TYPICAL for me. Now it just works. Link to comment Share on other sites More sharing options...
worm82075 Posted May 22, 2024 Share Posted May 22, 2024 Not without more info. Some screenshots or better still your actual files. The only thing i could tell you blindly is that in order to modify a weapon or armor it has to have constructable object mod recipes. Link to comment Share on other sites More sharing options...
dldrzz000 Posted May 22, 2024 Author Share Posted May 22, 2024 17 minutes ago, worm82075 said: Not without more info. Some screenshots or better still your actual files. The only thing i could tell you blindly is that in order to modify a weapon or armor it has to have constructable object mod recipes. Sorry for the inconvenience. I've uploaded some pics, but the raw materials are from FO76, and I think it's better not to distribute here. Link to comment Share on other sites More sharing options...
worm82075 Posted May 22, 2024 Share Posted May 22, 2024 As long as it is for your own personal use it's fine but yeah you can't redistribute. You should have mentioned you were porting an asset from FO76. There are going to be conversion issues for the mesh you will have to address. If i had FO76 i could probably identify the differences for you in NifScope but i don't. I suggest you go to Google and specifically search for topics concerning the FO76-->FO4 conversion process. 1 Link to comment Share on other sites More sharing options...
dldrzz000 Posted May 22, 2024 Author Share Posted May 22, 2024 13 minutes ago, worm82075 said: As long as it is for your own personal use it's fine but yeah you can't redistribute. You should have mentioned you were porting an asset from FO76. There are going to be conversion issues for the mesh you will have to address. If i had FO76 i could probably identify the differences for you in NifScope but i don't. I suggest you go to Google and specifically search for topics concerning the FO76-->FO4 conversion process. Thank you all the same. 1 Link to comment Share on other sites More sharing options...
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