MountAndBladePlayer Posted May 24 Share Posted May 24 (edited) Ive been playing this game for a very long time, started countless times and tried many mods so far. However i never got rid of the stupid fallout "spawn XYZ stuff in containers every 3 days". Like which idiots idea was it over there at Bugesda to spawn stuff in containers magically? It is HORRIBLE! What i would love to see is a mod which : disables this feature. Ive tried the mods that disable cell reset, ive tried the mods (5 of them) that reduce loot, set loot to 0% in all of them, tried 5 of those mods at the same time or all of them one by one and i still get these spawns. Imagine this : im settled in a house with my stuff in containers, every few days when i come in there are new items in various containers (the same everywhere else i go ofc ) . Like cmon seriously now? Please someone fix this game. Edited May 24 by MountAndBladePlayer grammar Link to comment Share on other sites More sharing options...
laclongquan Posted May 24 Share Posted May 24 Nope~ The looting part is essential to this game. Making containers nonrespawning would disable 50% of looting action, and not encouraging people to return to explored locations, since nothing left. As for your problem, each cell has a part that note this area of which type of encounter, which regulating spawn rate too. But if one so much as touch one tiny detail of that cell, be it a tincan moving one pixel to the left, or a radroach a pixel to the right, it would set cell setting as it design, and very likely remove previous mod just tweak it. This is why player house mod is important, because they touch the areas commonly known as player base, like safehouse, or casino suite, and every other mods know to leave them alone unless they intentionally tweak that cell (in which case they become player house mod). With player base, you can store your items there pretty worry free. Link to comment Share on other sites More sharing options...
JimboUK Posted May 24 Share Posted May 24 Open the GECK, Load the FalloutNV.esm, click on "containers" in the left of the object window, open every entry in the right hand window and uncheck "respawns" in each one except for the vendor chests, save. Link to comment Share on other sites More sharing options...
laclongquan Posted May 25 Share Posted May 25 Which if he know how to use FNVedit. and write script. A simple script should do that very quick. "Simple" for script writers in FNV modding community, that is. It is definitely not simple for me, despite all the req seem simple enough. Link to comment Share on other sites More sharing options...
MountAndBladePlayer Posted May 26 Author Share Posted May 26 On 5/25/2024 at 2:10 AM, JimboUK said: Open the GECK, Load the FalloutNV.esm, click on "containers" in the left of the object window, open every entry in the right hand window and uncheck "respawns" in each one except for the vendor chests, save. I followed your instructions and i see that all- except the vendors containers are set to no respawn. However in game stuff does spawn so this is a dead end. Link to comment Share on other sites More sharing options...
JimboUK Posted May 26 Share Posted May 26 What do you mean by "in game stuff"? yeah the containers will still have things in them, what they won't do is respawn those things after three days, if you empty one it will stay empty. Link to comment Share on other sites More sharing options...
MountAndBladePlayer Posted May 26 Author Share Posted May 26 1 hour ago, JimboUK said: What do you mean by "in game stuff"? yeah the containers will still have things in them, what they won't do is respawn those things after three days, if you empty one it will stay empty. Are you sure? Im pretty sure loot in containers spawns after some time again. Same with and without mods, both FO3 and FNV and TTW. Link to comment Share on other sites More sharing options...
laclongquan Posted May 27 Share Posted May 27 Most of vanila stuffs in FNV is nonrespawnable, but not all. But these days who would play vanila only? And when you count in the mods, quite a few will have respawnable containers. Link to comment Share on other sites More sharing options...
JimboUK Posted May 27 Share Posted May 27 11 hours ago, MountAndBladePlayer said: Are you sure? Im pretty sure loot in containers spawns after some time again. Same with and without mods, both FO3 and FNV and TTW. If any vanilla containers are respawning then something further down your load order might be reverting your changes, they should not be respawning without other mods. As for mods themselves, the use of custom containers is common, they're still going to respawn or not depending on their own settings. Link to comment Share on other sites More sharing options...
laclongquan Posted May 27 Share Posted May 27 (edited) My impression of FNV vanilla containers is this: Some is empty. Exit then reenter, or wait, or reload, nothing going to make it have items. Some is fixed amount of loot. Nothing going to make it change, and once it's looted, it's empty. Some of them is really random. Aka if you find that it's empty, you check it and it's empty, so once you do some trick above, yes, it's still empty. BUT some of them look empty, but you dont touch it, then you exit/reenter cell, or reload, or go somewhere for days and return... and bam, it has something inside. This type of containers is pretty random in what it have. Due to the existence of the last type, is why I never can be sure if FNV have 3days respawn item in containers or not. Example: The shack in the cave of Prospector Den. From outside, coming in to kill all the hostiles. Then just look (not open) containers, and you will find some have items, some empty. Go outside and back in, and those have/have not might change. Reload. now open containers that have item: make note of them. go outside and back in: inventory not change. Now reload. now open containers that have item: make note of them. go outside and back in: inventory not change but said inventory is somewhat different from the first reload. Edited May 27 by laclongquan Link to comment Share on other sites More sharing options...
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