HelloMrDino Posted May 26 Share Posted May 26 SOMEONE PLEASE MAKE A MOD SO YOU CAN CHOOSE HOW MUCH OF A ITEM YOU SMELT/MAKE.... for example when you buy stuff over 5 it gives you the slider and maxes it to as much as you can.......cant there just be that slider for crafting or smelting so you dont sit there for a long time just mashing the button to craft 1 at a time..........i play with a weightless mod so i have alot of stuff to smelt and this..........this would be a mod that should have been part of the base game tbh.........im to dumb to do it my self so thats why i made this lol, if you know anyone who could make it send them here Link to comment Share on other sites More sharing options...
scorrp10 Posted May 26 Share Posted May 26 Considering the nature of CraftableObject forms, that would not be an easy task. However, mods like Complete Crafting overhaul add lots of 'multiple' smelting recipes I.e. there are recipes for 1,5,20 and I think 100 iron ingots. Link to comment Share on other sites More sharing options...
HelloMrDino Posted May 27 Author Share Posted May 27 i have that mod but it only affects vanilla items ...well from what ive seen, but couldnt it just turn a smelter into a vendor it uses the item needed as the currency and add a flag so it affects the smtihing skill tree instead of the one it does for bartering...i dont make mods so it may seem simple to me but ill just guess it would be a utter pain in reality Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 28 Share Posted May 28 Unfortunately, vendors deal in gold as a currency. That is a hardcoded setting. Thinking outside the box... A separate object or NPC that the player interacts with could prompt pre-defined value options for a specific recipe that could then be used in conjunction with SKSE's SetNthIngredientQuantity function. That function would change the required quantity of the specified ingredient. The result quantity could be modified with SKSE's SetResultQuantity. But, again, the recipe being modified needs to be known and it must be adjusted prior to the workstation being activated. And to make things more difficult there is no method by which to determine what recipe(s) an object is an ingredient of without first knowing the recipes to scan. And without modifications to the menu / dialog system, a slider wouldn't be possible. So... let's just say, not impossible but it has a snowball's chance of surviving inside the sun. Link to comment Share on other sites More sharing options...
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