senterpat Posted May 26 Share Posted May 26 Hello, the title says it all pretty much, I'd like to add a perk that adds an activation choice to static items that meet the conditions, it works on activators, containers, and anything else you can activate, but not statics. I'm pretty sure I was able to do this in FNV using the same method, but it doesn't seem to register when looking at static items. Any advice/info would be appreciated! Link to comment Share on other sites More sharing options...
aurreth Posted May 26 Share Posted May 26 You should post this in the game specific forum, Nexus Starfield Creation Kit and Modders Forum. You're more likely to get an answer there. Link to comment Share on other sites More sharing options...
LarannKiar Posted May 26 Share Posted May 26 As far as I know, it's not possible. You need an "activatable" reference in the game world for the Perk Entry --> Activate to work. You can place an Activator reference (with invisible mesh) in front of the Static and activate that instead. Link to comment Share on other sites More sharing options...
senterpat Posted May 26 Author Share Posted May 26 Ah I don't think that will work, maybe if statics could have a script attached. I was hoping to add a perk to the player that would allow them to activate items, presenting a menu to resize the item for outposts. It works fine on everything that is, as you said, activatable. Any other idea how one could accomplish that? Link to comment Share on other sites More sharing options...
aurreth Posted May 26 Share Posted May 26 Console, setscale. At least that's how I get around the horrible Fallout 4 style build system. Get/set pos and angle, and setscale. Link to comment Share on other sites More sharing options...
senterpat Posted May 26 Author Share Posted May 26 Heh, ya I understand basic console commands, I'm looking for a way to do it in game without console commands. If I could detect key presses I could set it up fairly easily, but afaik there's no script option for that yet. Link to comment Share on other sites More sharing options...
Evangela Posted June 10 Share Posted June 10 You'll need to use an activator. An activator can take any model, even a model of a static. Link to comment Share on other sites More sharing options...
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