Shadeybladey Posted May 27, 2024 Posted May 27, 2024 So, I have to join a "community" to post here as well? I made a tiny patch to use something from another mod for my Alchemy mod, but the game insists on decoupling the patch from the esp it depends on! When I go back to the CK, my changes have been reverted to nothing. How do I fix this? Cheers!
Qvorvm Posted May 27, 2024 Posted May 27, 2024 Use Wrye Bash to turn on the "master" flag in the esp you depend on. You can then edit your patch in the CK. When you are done, remove from "master" flag (using Wrye Bash or xEdit). You will need to repeat this operation every time you touch your patch.
AaronOfMpls Posted May 27, 2024 Posted May 27, 2024 (edited) Not to mention restore your load order to what it was before said flagging. (ESM-flagged .esp's get auto-sorted to somewhere up top, above ordinary .esp's.) Back up your plugins.txt, perhaps -- or use whatever backup function your mod manager does. Or just manually move the .esp back to where it was. Edited May 27, 2024 by AaronOfMpls
Shadeybladey Posted May 29, 2024 Author Posted May 29, 2024 On 5/27/2024 at 10:26 AM, xkkmEl said: Use Wrye Bash Expand I will never use Wrye Bash for anything ever again as I just loaded a game recently and it automatically deleted SkyTEST and mangled my load order and scrambled both LoadOrder.txt and PlugIns.txt. No prompt, no warning, nothing. The only option to click was "YES". So we need another solution, maybe with TES5Edit? Cheers! On 5/27/2024 at 4:21 PM, AaronOfMpls said: or use whatever backup function your mod manager does. Expand I never use Mod Manglers as they break Ultimate Follower Overhaul and some other mods. I prefer to know what I am doing.
Qvorvm Posted May 29, 2024 Posted May 29, 2024 xEdit knows how to properly turn off the "master" bit, but mangles things up with attempting to turn it on.
Shadeybladey Posted May 29, 2024 Author Posted May 29, 2024 On 5/29/2024 at 2:31 AM, xkkmEl said: xEdit knows how to properly turn off the "master" bit, but mangles things up with attempting to turn it on. Expand Does it? Oh, FLIP!
Namiricorn Posted July 8, 2024 Posted July 8, 2024 On 5/29/2024 at 1:46 AM, Shadeybladey said: So we need another solution, maybe with TES5Edit? Expand xEdit adds masters fine for me, but it will bump the mod right up your list to make up for it
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