sphinx7410 Posted June 11 Share Posted June 11 Since the version 12 update of Starfield , the creation menu is stating that 90% of all mods were mods were deactivated and missing files to activate them . All the mods were downloaded from here and while the SFSE and Address libraries were updated for the June update, the mods downloaded prior to June are not working Is there a way around this ? Link to comment Share on other sites More sharing options...
AaronOfMpls Posted June 11 Share Posted June 11 I don't have Starfield, but this reminds me of the problems after Skyrim SE got updates last December and January. The problem was a setting in SE Engine Fixes (an SKSE mod) that didn't play nice with the updates, which was more recently fixed by an update to Engine Fixes. Maybe one of your SFSE mods has a similar problem. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted June 11 Share Posted June 11 Also, this should probably go in the Starfield forums somewhere, under Game Communities up top > Starfield. (Originally in Site Support, in case Nexus moderators move this.) Link to comment Share on other sites More sharing options...
Pickysaurus Posted June 11 Share Posted June 11 The general rule for Bethesda games is to not use the "Creations" or "Mods" menu in the game as it breaks your load order. 1 Link to comment Share on other sites More sharing options...
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