AinsyMods Posted June 12 Share Posted June 12 Could anyone help me with this "Invalid Platform" error I receive when packing Xbox texture files. Windows Archive Platform works fine but Xbox always creates this error. I've tried every DDS format, none of the work so it seems like its not a file issue but something else. Would love some help on this. Thanks Link to comment Share on other sites More sharing options...
SammyPeer Posted June 21 Share Posted June 21 I think I saw a similar post on Reddit but I can't find it now. The settings for dds files I have seen work successfully come from paint.net. BC7, SRGB, etc. I tried using the GIMP dds plugin to no avail. Had to spend the $15 AUD to get paint.net. If someone else has a workaround I'd be happy to see it. Link to comment Share on other sites More sharing options...
aurreth Posted June 21 Share Posted June 21 59 minutes ago, SammyPeer said: If someone else has a workaround I'd be happy to see it. Um, go to getpaint.net and download it for free? Link to comment Share on other sites More sharing options...
SammyPeer Posted June 21 Share Posted June 21 Well now I feel a little silly paying for the Microsoft Store version. Link to comment Share on other sites More sharing options...
sp0ckrates Posted July 5 Share Posted July 5 On 6/21/2024 at 6:05 PM, SammyPeer said: Well now I feel a little silly paying for the Microsoft Store version. I used the free version for years but finally paid for it to help the developer because it's made so well. 1 Link to comment Share on other sites More sharing options...
SKKmods Posted July 5 Share Posted July 5 Since the Creationkit texture converter (both AssetWatcher & Create Archive functions) creates corrupt Xbox files, I have been using this DDS texture converter https://www.nexusmods.com/skyrimspecialedition/mods/111378 to create Xbox textures. Shuffle PC/Xbox file paths by hand and pack them to publish. 1000% pain in the arse. Link to comment Share on other sites More sharing options...
sp0ckrates Posted July 5 Share Posted July 5 2 hours ago, SKKmods said: Since the Creationkit texture converter (both AssetWatcher & Create Archive functions) creates corrupt Xbox files, I have been using this DDS texture converter https://www.nexusmods.com/skyrimspecialedition/mods/111378 to create Xbox textures. Shuffle PC/Xbox file paths by hand and pack them to publish. 1000% pain in the arse. Can you explain what you mean by, " Shuffle PC/Xbox file paths by hand"? Thanks! Link to comment Share on other sites More sharing options...
SKKmods Posted July 5 Share Posted July 5 (1) The same texture file name will be in 2 different formats PC format and Xbox format. (2) Both Windows and Xbox expect to find their file in the same path when they are packed in a BA2 archive for publishing. Example: Data\Textures\Interface\InventoryIcons\SKKShipTools.esm\00000820MC.dds (3) But you cant have two different files with the same name in the same place, they would overwrite each other. (4) So you clearly need to copy/swap the right format file into that path when you make the relevant PC or Xbox archive. I use: Data\Textures\Interface\InventoryIcons\SKKShipTools.esm\PC\00000820MC.dds Data\Textures\Interface\InventoryIcons\SKKShipTools.esm\Xbox\00000820MC.dds (5) Copy the relevant file one folder up, create the archive then repeat for the other format. (6) No assetWatcher does not help in this matter at all, and it produces corrupted Xbox DDS format files. (7) Creationkit File CreateArchive may try to automatically convert PC DDS to Xbox DDS but it produces corrupted Xbox DDS format files that wont archive. Bethesda are totally aware of this with (a) a SIGNIFICANT number of textureless Xbox mods published and (b) a SIGNIFICANT number of verified creators shouting at them. Link to comment Share on other sites More sharing options...
sp0ckrates Posted July 5 Share Posted July 5 2 hours ago, SKKmods said: (1) The same texture file name will be in 2 different formats PC format and Xbox format. (2) Both Windows and Xbox expect to find their file in the same path when they are packed in a BA2 archive for publishing. Example: Data\Textures\Interface\InventoryIcons\SKKShipTools.esm\00000820MC.dds (3) But you cant have two different files with the same name in the same place, they would overwrite each other. (4) So you clearly need to copy/swap the right format file into that path when you make the relevant PC or Xbox archive. I use: Data\Textures\Interface\InventoryIcons\SKKShipTools.esm\PC\00000820MC.dds Data\Textures\Interface\InventoryIcons\SKKShipTools.esm\Xbox\00000820MC.dds (5) Copy the relevant file one folder up, create the archive then repeat for the other format. (6) No assetWatcher does not help in this matter at all, and it produces corrupted Xbox DDS format files. (7) Creationkit File CreateArchive may try to automatically convert PC DDS to Xbox DDS but it produces corrupted Xbox DDS format files that wont archive. Bethesda are totally aware of this with (a) a SIGNIFICANT number of textureless Xbox mods published and (b) a SIGNIFICANT number of verified creators shouting at them. Extremely helpful! Thank you. Link to comment Share on other sites More sharing options...
sp0ckrates Posted July 6 Share Posted July 6 On 7/5/2024 at 6:45 AM, SKKmods said: Since the Creationkit texture converter (both AssetWatcher & Create Archive functions) creates corrupt Xbox files, I have been using this DDS texture converter https://www.nexusmods.com/skyrimspecialedition/mods/111378 to create Xbox textures. Shuffle PC/Xbox file paths by hand and pack them to publish. 1000% pain in the arse. Hi. I'm wondering if you tested this in Xbox. A comment on the DDS Texture Converter page is now saying the Starfield CK recognizes the textures, but they don't display correctly in the console: "None of the xbox options in this converter will produce files that show up properly in Starfield. Even though the Archive2 tool identifies the files as suitable." I'm hoping the commenter is mistaken. Link to comment Share on other sites More sharing options...
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