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Posted

I'm currently working on a robot creature with custom meshes and animations. I would like to give it some ranged laser effect based attacks, though I'm confused about how this is achieved in creation kit.

For the assualtron, as an example, I can see that the OMod 'Bot_HeadHumanoidAssaultron' carries the enchantment, which carries the effect, which carries a script, which simply equips the assaultron with assaultronLaser and ammo. Other robots simply has an OMod which carries the weapon itself. I find however that either of these approaches are insufficient.

What step(s) am I missing? 

Posted

You are probably missing a piece of the puzzle. Look at Use Info on each of the vanilla pieces you have already implemented and it should reveal the missing piece.

Posted

It was a bit more complicated than that. For reference: For a ranged attack to occur it must first be defined with a specific frame in the animation track and in the animation behavior file where you want the ranged attack to occur, which requires that both aim, drawWeapon and FireWeapon flags are defined.

Sadly the only program that would be able to do this is Havoc Animation Tool 2014r1. Which no longer exists on the internet (trust me I checked).

  • 3 weeks later...
Posted
  On 6/17/2024 at 4:19 AM, Nicklas2116 said:

It was a bit more complicated than that. For reference: For a ranged attack to occur it must first be defined with a specific frame in the animation track and in the animation behavior file where you want the ranged attack to occur, which requires that both aim, drawWeapon and FireWeapon flags are defined.

Sadly the only program that would be able to do this is Havoc Animation Tool 2014r1. Which no longer exists on the internet (trust me I checked).

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I know who has hat 2014, but it doesn't do any good. Because there are no bones, and some kind of script (I didn’t specify, they just told me that they could share it, but it’s an empty distribution in which so much additional work needs to be done that no one wants to mess with it). If you want to try it, I'll ask the person on LL who has the hat.

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