SteelSeltos Posted Thursday at 02:16 AM Share Posted Thursday at 02:16 AM is anyone else seeing this? This is concerning making weapon skins, optional at the workbenches, not replacements. I open CK, load the Starfield Master, and I have even added the other SFBGS masters, selected them as active file. Open an AVMS window, select weapon mod from the middle icon. when I try to select the AA99 or the InflictorRifle and create a plugin, there are NO default type files in the left side of the AVMS window. I mainly use 'simplegroup' as the category for the type. I have tried the other two options, but the only thing that shows in there is the plugin I just started. Nothing from the stock game. If I use a different weapon such as the Orion or Maelstrom ( created skins for both successfully ) Type Files show up from the default game files and I can begin to work on linking the subtypes to my plugin. Kinda at a loss why certain items wont show up like others. I havent gone down the entire weapon list yet to see what else wont show...... 1 Link to comment Share on other sites More sharing options...
SteelSeltos Posted Friday at 04:39 PM Author Share Posted Friday at 04:39 PM Checked today for melee weapons: barrowknife, combat knife, cutlass, painblade. Pistol M1919. None of these populate a default type/subtype in the AVMS window. Help is much appreciated. If I am loading or viewing something incorrect...open to suggestions. Link to comment Share on other sites More sharing options...
aurreth Posted Friday at 06:19 PM Share Posted Friday at 06:19 PM Not sure how the CK searches, by Editor ID or Name. For example the Editor ID is M1919, while its name is Old Earth Pistol. Link to comment Share on other sites More sharing options...
ahrimon1017 Posted Friday at 08:20 PM Share Posted Friday at 08:20 PM 2 hours ago, aurreth said: Not sure how the CK searches, by Editor ID or Name. For example the Editor ID is M1919, while its name is Old Earth Pistol. In the AVMS creation window you select which weapon as the template but the subtypes are still empty for several weapons. Somewhere is the default skins and the subtype mapping to them. Where they are is the big question. Link to comment Share on other sites More sharing options...
ahrimon1017 Posted Friday at 08:22 PM Share Posted Friday at 08:22 PM I'm hoping someone with a lot more knowledge and skill than I have (it doesn't take much) can deconstruct the starfield.esm to look for these weapon skin entries so that we have the default subtypes. Link to comment Share on other sites More sharing options...
aurreth Posted Friday at 09:16 PM Share Posted Friday at 09:16 PM Ah, I see. The weapons you are looking for probably don't have AVMS groups because they only have one skin, the default. The game doesn't need a group for them, it just uses the default material swap for that item. You'll have to make your own group. Link to comment Share on other sites More sharing options...
SteelSeltos Posted 57 minutes ago Author Share Posted 57 minutes ago Found the answer. NIFSCOPE. have to download it from nexus and use it to track back the geometry and texture name. evidently the paths for a lot of items dont show in CK or arent originally in the format for CK to find them. Link to comment Share on other sites More sharing options...
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