PJMail Posted July 3, 2024 Share Posted July 3, 2024 Even with the "immunetoRadiation" perk I still get damage from Standard Gamma Guns. The onhit event reports Weapon [Form < (000DDB7C)>] Projectile [PROJECTILE < (000F0DDC)>]. Damage is 5-8 health. Anyone have an idea where the damage is coming from? As far as I can see the projectile 'explosion' is purely for show. Thanks. Link to comment Share on other sites More sharing options...
SKKmods Posted July 3, 2024 Share Posted July 3, 2024 Compare the effect of wearing a Hazmat, I sortof rememebr that 100% blocks Gamma gun damage. Link to comment Share on other sites More sharing options...
PJMail Posted July 4, 2024 Author Share Posted July 4, 2024 The hazmat adds 1000 radiation DR which I thought would be redundant, but Bethesda... Thanks for the idea. Interestingly all the 'immune to rads' animals only have about 150 rad DR... Bethesda's damage calculations are quite opaque... Link to comment Share on other sites More sharing options...
PJMail Posted July 4, 2024 Author Share Posted July 4, 2024 For those interested, the issue was the "immuneToRadiation" perk has a "Mod Incomming ..." for weapon/spells with condition "Haskeyword(DamageTypeRadiation)" However, the Gamma gun doesn't use this, instead it has a DamageType of "dtRadiationExposure" which that perk has no mitigation for. Seems a bit silly... Just adding a "Mod typed incomming weapon damage" with a weapon condition EPisDamageType(dtRadiationExposure) fixed this. 1 Link to comment Share on other sites More sharing options...
DlinnyLag Posted July 4, 2024 Share Posted July 4, 2024 (edited) And additional note: Hazmat Suit has a 1000 points of resistance to dtRadiationExposure. So it looks like a reason why Hazmat Suit gives an 100% protection to Gamma Gun fire. Edited July 4, 2024 by DlinnyLag Link to comment Share on other sites More sharing options...
Qrsr Posted July 4, 2024 Share Posted July 4, 2024 4 hours ago, PJMail said: For those interested, the issue was the "immuneToRadiation" perk has a "Mod Incomming ..." for weapon/spells with condition "Haskeyword(DamageTypeRadiation)" However, the Gamma gun does use this, instead it has a DamageType of "dtRadiationExposure" which that perk has no mitigation for. Seems a bit silly... Just adding a "Mod typed incomming weapon damage" with a weapon condition EPisDamageType(dtRadiationExposure) fixed this. Good find. Sounds like worthy to include to UFO4P. Link to comment Share on other sites More sharing options...
PJMail Posted July 5, 2024 Author Share Posted July 5, 2024 6 hours ago, DlinnyLag said: And additional note: Hazmat Suit has a 1000 points of resistance to dtRadiationExposure. So it looks like a reason why Hazmat Suit gives an 100% protection to Gamma Gun fire. Yeah I mentioned that. Now we know why - the hazmat suit Dev probably couldn't work out the problem with gamma guns so said 'stuff it - I will overkill it'. Link to comment Share on other sites More sharing options...
DlinnyLag Posted July 5, 2024 Share Posted July 5, 2024 6 hours ago, PJMail said: Yeah I mentioned that. Ah. Sorry, missed it. Link to comment Share on other sites More sharing options...
Recommended Posts