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Posted

Even with the "immunetoRadiation" perk I still get damage from Standard Gamma Guns.

The onhit event reports Weapon [Form < (000DDB7C)>] Projectile [PROJECTILE < (000F0DDC)>]. Damage is 5-8 health.

Anyone have an idea where the damage is coming from? As far as I can see the projectile 'explosion' is purely for show.

Thanks.

 

Posted

Compare the effect of wearing a Hazmat, I sortof rememebr that 100% blocks Gamma gun damage.

 

Posted

The hazmat adds 1000 radiation DR which I thought would be redundant, but Bethesda... Thanks for the idea.

Interestingly all the 'immune to rads' animals only have about 150 rad DR...

Bethesda's damage calculations are quite opaque...

Posted

For those interested, the issue was the "immuneToRadiation" perk has a "Mod Incomming ..." for weapon/spells with condition "Haskeyword(DamageTypeRadiation)"

However, the Gamma gun doesn't use this, instead it has a DamageType of "dtRadiationExposure" which that perk has no mitigation for. Seems a bit silly...

Just adding a "Mod typed incomming weapon damage" with a weapon condition EPisDamageType(dtRadiationExposure) fixed this.

  • Thanks 1
Posted (edited)

And additional note: Hazmat Suit has a 1000 points of resistance to dtRadiationExposure. So it looks like a reason why Hazmat Suit gives an 100% protection to Gamma Gun fire.

Edited by DlinnyLag
Posted
4 hours ago, PJMail said:

For those interested, the issue was the "immuneToRadiation" perk has a "Mod Incomming ..." for weapon/spells with condition "Haskeyword(DamageTypeRadiation)"

However, the Gamma gun does use this, instead it has a DamageType of "dtRadiationExposure" which that perk has no mitigation for. Seems a bit silly...

Just adding a "Mod typed incomming weapon damage" with a weapon condition EPisDamageType(dtRadiationExposure) fixed this.

Good find. Sounds like worthy to include to UFO4P.

Posted
6 hours ago, DlinnyLag said:

And additional note: Hazmat Suit has a 1000 points of resistance to dtRadiationExposure. So it looks like a reason why Hazmat Suit gives an 100% protection to Gamma Gun fire.

Yeah I mentioned that. Now we know why - the hazmat suit Dev probably couldn't work out the problem with gamma guns so said 'stuff it - I will overkill it'.

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