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[Solved] Blocking damage from Gamma Guns


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Even with the "immunetoRadiation" perk I still get damage from Standard Gamma Guns.

The onhit event reports Weapon [Form < (000DDB7C)>] Projectile [PROJECTILE < (000F0DDC)>]. Damage is 5-8 health.

Anyone have an idea where the damage is coming from? As far as I can see the projectile 'explosion' is purely for show.

Thanks.

 

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The hazmat adds 1000 radiation DR which I thought would be redundant, but Bethesda... Thanks for the idea.

Interestingly all the 'immune to rads' animals only have about 150 rad DR...

Bethesda's damage calculations are quite opaque...

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For those interested, the issue was the "immuneToRadiation" perk has a "Mod Incomming ..." for weapon/spells with condition "Haskeyword(DamageTypeRadiation)"

However, the Gamma gun doesn't use this, instead it has a DamageType of "dtRadiationExposure" which that perk has no mitigation for. Seems a bit silly...

Just adding a "Mod typed incomming weapon damage" with a weapon condition EPisDamageType(dtRadiationExposure) fixed this.

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4 hours ago, PJMail said:

For those interested, the issue was the "immuneToRadiation" perk has a "Mod Incomming ..." for weapon/spells with condition "Haskeyword(DamageTypeRadiation)"

However, the Gamma gun does use this, instead it has a DamageType of "dtRadiationExposure" which that perk has no mitigation for. Seems a bit silly...

Just adding a "Mod typed incomming weapon damage" with a weapon condition EPisDamageType(dtRadiationExposure) fixed this.

Good find. Sounds like worthy to include to UFO4P.

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6 hours ago, DlinnyLag said:

And additional note: Hazmat Suit has a 1000 points of resistance to dtRadiationExposure. So it looks like a reason why Hazmat Suit gives an 100% protection to Gamma Gun fire.

Yeah I mentioned that. Now we know why - the hazmat suit Dev probably couldn't work out the problem with gamma guns so said 'stuff it - I will overkill it'.

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