Blinkybubs Posted July 3 Share Posted July 3 Is there a mod or a fix for npc's/animals/etc. that are frozen still? Link to comment Share on other sites More sharing options...
radiusrsatti Posted July 3 Share Posted July 3 do you mean locked in place, unresponsive, can't interact, or simply t-posing? Link to comment Share on other sites More sharing options...
Blinkybubs Posted July 4 Author Share Posted July 4 Frozen in place with no reaction to my proximity in the case of animals. In the case of humans same thing pretty much. I'd say locked in place and unresponsive. It isn't all npc's but I'd still like it to be more dynamic. Link to comment Share on other sites More sharing options...
radiusrsatti Posted July 4 Share Posted July 4 if it's only some, not all, it seems to me it would then be NPC specific... my first thought is AI packages are missing... grab the form IDs of a couple of your zombies and check out conflicts in xedit, to include AI packages and Aggro settings, see if all is kosher and everything is forwarded properly Link to comment Share on other sites More sharing options...
Hanaisse Posted July 4 Share Posted July 4 T-posing is usually animation related. Run FNIS (or Nemesis if using that instead). Make sure there are no errors or warnings. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted July 4 Share Posted July 4 5 hours ago, Blinkybubs said: It isn't all npc's but I'd still like it to be more dynamic. If it was all NPCs, I'd wonder if the tai (ToggleAI) console command got triggered somehow. If you run it without selecting a target (via click or the prid <RefID> command), it will toggle AI off and on on all NPCs. Link to comment Share on other sites More sharing options...
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