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Static npc's


Blinkybubs

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if it's only some, not all, it seems to me it would then be NPC specific... my first thought is AI packages are missing... grab the form IDs of a couple of your zombies and check out conflicts in xedit, to include AI packages and Aggro settings, see if all is kosher and everything is forwarded properly

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5 hours ago, Blinkybubs said:

It isn't all npc's but I'd still like it to be more dynamic.

If it was all NPCs, I'd wonder if the tai (ToggleAI) console command got triggered somehow.  If you run it without selecting a target (via click or the prid <RefID> command), it will toggle AI off and on on all NPCs.

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