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Latest Update and Starfield.ccc


Keelo6969

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Was wondering if the latest update (July 2), changed alot to affect many mods or not?  Is it safe to update to newest version without lots of problems with mods?   Also is using the Starfield.ccc file to set the load order of SFBGS files so they load before my mods, wise to use?  Seems to work, because before they were loading in mid mod load order for the specific types (Full,med,small). Now they load at the top of each type.  Is there any downfalls of doing this?

 

Cheers!

 

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In general, mods shouldn't break after a new patch is released because the game has received official mod support.

SFSE and SFSE plugins on the other hand are officially not supported so they may need to be updated by their respective authors.

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Thanks for the reply.  Updated and seems ok.  Ironicaly, other than one mod, the others that needed updating were yours!!..LOL!!

Thanks for updating them so quickly!  Love your mods btw!

Cheers!

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  • 3 weeks later...

@Keelo6969 Hi friend. I have been trying to get the Starfield.ccc to work as i have saved the .ccc in game folder but whenever i load up the game, while using the plugin ReportLoadOrder to show the current load order of plugins, the main starfield files are always scattered all over the place. How did you solve yours? 

Screenshot 2024-07-22 100259.jpg

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The plugins as shown in the right hand pane are in the correct order - they do not get loaded up in the order of the number they have.  If you were to see them loaded as 3, 6, 7, 8, that would be wrong.

Good luck!

 

And if you are using a mod manager currently, that is also an issue, as at this point in time, none of them are compatible with Starfield (though they are being worked on and should be soon - hopefully), so adjusting the load order needs to be done using LOOT (which has been made compatible) or via the in game Creations manager.

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2 hours ago, smr1957 said:

The plugins as shown in the right hand pane are in the correct order - they do not get loaded up in the order of the number they have.  If you were to see them loaded as 3, 6, 7, 8, that would be wrong.

Good luck!

 

And if you are using a mod manager currently, that is also an issue, as at this point in time, none of them are compatible with Starfield (though they are being worked on and should be soon - hopefully), so adjusting the load order needs to be done using LOOT (which has been made compatible) or via the in game Creations manager.

I have tried to use LOOT to organise the load order which it has. I'm using MO2 and no matter what i do, the core files are always scattered. I have locked the entire files in the load order in place and still the same result. Here is a graphic representation of where only starfield.esm is the only core file at the top. The rest are way below the load order despite LOOT organising them to be at the very top.

Screenshot 2024-07-22 173010.jpg

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MO2 is the likely issue (as would be any other current mod manager), due to how it handles and recognizes plugins.  Also, ensure that you are not using any plugin mods which were created prior to the release of the CK (June 9) and which have not been updated using the CK.  Simply put, at this point in time, until mod managers have been made compatible with Starfield, anyone using them is pretty much on their own and will likely encounter issues - regardless of what anyone else may say; it is all still very experimental as far as mod managers go, right now.  Due to that, mods ideally should be installed either via the Creations menu from Bethesda, or manually, and then sorted using LOOT.  It's not ideal or what we are use to, but that's just the way it is right now, unfortunately.

(Progress is being made on MO2 and Vortex to bring them up to speed, so hopefully we will not have to wait long.)

 

And yes, it is frustrating!

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1 hour ago, smr1957 said:

MO2 is the likely issue (as would be any other current mod manager), due to how it handles and recognizes plugins.  Also, ensure that you are not using any plugin mods which were created prior to the release of the CK (June 9) and which have not been updated using the CK.  Simply put, at this point in time, until mod managers have been made compatible with Starfield, anyone using them is pretty much on their own and will likely encounter issues - regardless of what anyone else may say; it is all still very experimental as far as mod managers go, right now.  Due to that, mods ideally should be installed either via the Creations menu from Bethesda, or manually, and then sorted using LOOT.  It's not ideal or what we are use to, but that's just the way it is right now, unfortunately.

(Progress is being made on MO2 and Vortex to bring them up to speed, so hopefully we will not have to wait long.)

 

And yes, it is frustrating!

Thanks for the help. I understand now.

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