overkaiser Posted July 10 Share Posted July 10 I've been using BMS for quite a while and it worked perfectly. The variety of custom playlists is great, however the fact that there is only a single playlist for the battle music is a huge letdown. The more i used this mod and all it's amazing feature, the more i am annoyed that my epic custom battle music played, when i fighting mudcrab or wolves. I could always switch to DMS (Dynamic Music System), but look i don't actually need a different playlist played when i fight different enemy type, or faction, or specific named character. I only just need 2 playlist, one for weak/medium enemies, one for strong enemies (my ideal is 3 playlists though for easy, medium or hard battle). And besides switching to DMS seems to be a lot of pain (configuring all the ini for each of the playlists) to do for someone who already really satisfied with BMS and only need one more playlists for battle. So since i already ramble long enough, my question is how can i add just one more playlists for battle to bms when i fight enemy that had a min x amount of health or x level ?. If that really to hard for the BMS to do, can anyone tell me how to change ring of music priority to be higher than battle music priority ?, so i can just equip the ring instead whenever i fight strong enemies. I had CS and can make a simple script, but if this is to hard to do i guess i just used DMS instead. Link to comment Share on other sites More sharing options...
RomanR Posted July 25 Share Posted July 25 Looking at its scripts it seems that more battle playlists aren't supported. However as this mod are scripts only and it's an esm, depending on your script abilities it should be possible to make esp which will add this feature. Changing a ring script using BMSStopCombatMusic should be possible too. According to docs the newest beta also adds a possibility to not play battle music when fighting weak enemies (newer EMC2 is needed without Sound Commands - according to readme they are implemented in it). Link to comment Share on other sites More sharing options...
overkaiser Posted August 23 Author Share Posted August 23 If i want to stop the combat music, the script code that i need to be added is in BMSCombatScript correct?. If i just add a simple script like: if (Player.GetEquipped RingOfMusic) set StopCombatMusic to 1 end if Will this be enough? Link to comment Share on other sites More sharing options...
RomanR Posted August 26 Share Posted August 26 Yes these commands should work. But as I looked at a script, I simply added ring condition as or to already present one (I looked at 3.0beta). if ( DetectionPass >= 10 ) || (Player.GetEquipped RingOfMusic) set StopCombatMusic to 1 set DetectionPass to 0 endif Link to comment Share on other sites More sharing options...
overkaiser Posted August 27 Author Share Posted August 27 Ok, thanks a lot. I also probably later try to add heartbeat and breathing sound after i unequip the ring, and removing this feature after every combat. It's a cool feature after a hard battle. But in a modded oblivion that overhaul the system, encountering low level creature when you at high level is still a common occurrence though they often appeared in a group, in vanilla low/mid level creature apparently vanish from the ether when you at high level if i remember correctly (i only played vanilla once, played modded oblivion at least 4 times though lol). I mean i just killed four of these low level scrub using only one spell, why my character is breathing so hard, should i be worried lol. But right now my priority is just have something that supersede the combat music. I mean i installed multiple mods that adds many rare creature in the wilderness, unique enemy at the end of many dungeon, vanilla named enemies no longer a wuss. It drive me nuts that there is only one PL for combat. Link to comment Share on other sites More sharing options...
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