Jump to content

Follower neck gap


micro44user

Recommended Posts

Hello i have this problem with one follower . Its in this order: 1.Nether's Karliah -> This is ok , then  2.LK's Karliah -> This cause the gap under neck. I try to use setnpcweight 20 , setnpcweight 100 , the gap is removed , but head texture change and no hair. See pictures below.

https://ibb.co/RDC3pz7

https://ibb.co/b2zWwL6

What can cause to head be changed, any way to fix it ?

Link to comment
Share on other sites

By default, NPC weights can get baked into your save, when you first start it via the main menu > New.  Neck gaps will happen if a mod changes the NPC's weight after that, to something your save didn't originally start out with.  This includes saves made right before character creation, after the opening cart ride.

@coldsun1187 has an article about this, with other things to try for fixing it: Resolving Issues With Neck Seams.

 

I also recommend using an alternate start mod (if you aren't already), if you want to skip the opening cart ride and go straight to character creation on new characters.  (e.g., Alternate Start - Live Another Life, or Realm of Lorkhan, or a few others you might find by searching SSE mods for alternate start.)

 

Edited by AaronOfMpls
elaborated a bit; added alternate start part
Link to comment
Share on other sites

Try this sequence - after you use the setnpcweight command, re-enter the console, type 'disable', then 'recycleactor', then enable.  This might get your facial features back.  Make sure that you save before trying, so that you have a fallback.

Link to comment
Share on other sites

imo best option, least amount of fiddling/stress in my experience... validate load order, which mod has the appearance you want to keep? load your full load order in SSEEdit... copy that mods' NPC headpart records (also copy the tints and colorings to match) to a new esp/esl patch (this is NOT needed if the appearance mod you want to use is actually last on the right side)... in your mod manager of choice, verify the .nif headparts (from your mod of choice) are also overwriting all other mods... this does not require a new game, just load in and reload the NPC by the above commands, usually just disable/enable works when records are cleaned

  • Like 1
Link to comment
Share on other sites

First, If NPC looks they way they are supposed to and not with a black ugly face, your load order is fine.   The neck gap is caused by mod changing a baked-in NPC weight mid-game.

Do this:  start game and at main menu, open console and use commands:

coc elsweyr

player.placeatme 1b07f

Which will place in a tiny test cell and summon Karliah.   Check that she has no neck gap now.  If she does, something is wrong with the mod itself.

In your save, you open console, click on NPC, and do comands:

setnpcweight 20 (or whatever target weight)

disable

enable.

Link to comment
Share on other sites

Posted (edited)

I try this

setnpcweight 20 (or whatever target weight)

disable

enable.

coc elsweyr

player.placeatme 1b07f

Same

After appear gap is there. Also when i tested this mod for first time there wasnt gap, now i find this npc and surprise its with this neck problem.No ather npc`s have this only notice some ordinary have black heads. Even removing mod save then install it and load save without mod dont help. Also this mod Save Unbaker lead to crash to desktop immediately.

Edited by micro44user
Link to comment
Share on other sites

Ok, looking at mods in question:    

Vanilla Karliah is weight 0.    Nether's is 32.    And LK's is again 0.    So if you started the game with Nether's,  you will be set at 32.    And  with LK, you need to use 'setnpcweight 0'

I would be wary, though - it looks like Nether's makes a lot of changes to Karliah's skill set, while LK's is just a visual replacer, and will clobber the changes from Nether.     

Link to comment
Share on other sites

Posted (edited)

OK with 0/75/32 gap is gone, but head is not from the mod , after using setnpcweight 0 it reload head to some default model. Can this be fix ? So strange now i remove both mods Nether's Karliah   and  LK's Karliah complete not just .esp and load Karliah default model its with dark head...what a mess.

https://ibb.co/1bXJfLs

This is with Nether's Karliah  and Face Discoloration Fix mods. Looks ok

https://ibb.co/646Sssc

LK's Karliah and Face Discoloration Fix mods

https://ibb.co/51szdGH

Gap show up.

And atlast LK's Karliah and Face Discoloration Fix mods plus command  setnpcweight 0 and face/head change

https://ibb.co/5FScryG

Well this is  awkward...i found that every time when you use setnpcweight command , order must be command->save game->exit/close game->start game->load cause only then the right head texture is loaded...

Edited by micro44user
Link to comment
Share on other sites

You really got this messed up.

First picture, console clearly states that  Karliah record is now coming from Bijin mod.  Except head mesh is clearly mismatched, so you are getting a facegenned head.     You really should not be touching your mods, just leave them as they are.

Second picture, yeah, that's Nether's and look fine.    Nether's also states that it  includes a script that will fix the NPC weight in order to remove the neck gap.

Third pic, that's a clearly 0 weight head on a 32 weight body.    Not sure what that patch is for.     

Fourth pic, after setnpcweight command, that is expected - you are currently getting a facegen head.    And you likely don't have the hair and eyes mods used by LK's, which is why she is bald, with default brown eyes.

At that point , after you used setnpcweight 0 command and she turned ugly, what you need to do is open your console again,  click Karliah, and type:

disable    

she will disappear, then type:

enable

And she should reappear looking her normal self and without the neck gap

Link to comment
Share on other sites

Here, however is something I made (attached: SetNPCWeight.7z)    I made it cause for some reason, when I use 'setnpcweight' command on High Poly Head  NPCs, it instantly crashes my game.

This mod requires UIExtensions

The spell book is on a barrel next to Delphine's room in Sleeping Giant Inn in Riverwood, but you can also just use console.    In your mod manager, check in which slot this mod installs (one of the 'FE')

Say, if this mod is FE(0B7), in the game, you just do:      player.addspell fe0b7800

When you cast this spell on an NPC, it pops a text entry window, you enter desired weight, NPC fades away and then comes back at new weight.

SetNPCWeight.7z

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...