BlazeStryker Posted July 12 Share Posted July 12 My build of Skyrim is playing well and I have all my mods working. That said... If I tried to use additemmenu, the menu itself does not appear, things freezing up just before it would. Tabbing back out works. After a short amount of time, the save/load screen shows a rainbow IMG picture and I am tole the save is corrupt, at which point NPC dialogue tries its very hardest not to open to trade. I can, however, save normally and (if I exit the game) the save loads fine. If I tried to load a save without exiting the game first, the whole game seizes up. Link to comment Share on other sites More sharing options...
radiusrsatti Posted July 12 Share Posted July 12 https://www.nexusmods.com/skyrimspecialedition/mods/17230 specific settings [Patches] MaxStdio = 8192 [Experimental] SaveGameMaxSize = true Link to comment Share on other sites More sharing options...
BlazeStryker Posted July 13 Author Share Posted July 13 Yeah, that FIXED IT, all right! No val;id segment found! SrtCrashFix64 patch cannot be applied. It may happen due to incompatible runtime version or some other plugin already made changes to the patching segment. Link to comment Share on other sites More sharing options...
BlazeStryker Posted July 13 Author Share Posted July 13 So I ttried to UNINSTALL your "Fix" and how it's on about some pile of aurochs-hockey "trampoline" and allocation! You got what you wanted! You got it broken! You won! LAUGH, YOUY $% &*^*YUT%(&*^%(*&. I KNOW YOU DO IT ON PURPOSE! ^%*&^%&(*^%(&* ^% I KNOW! LAUGH, YOU ^(((%^*&%^(*&%. Link to comment Share on other sites More sharing options...
radiusrsatti Posted July 13 Share Posted July 13 https://www.nexusmods.com/skyrimspecialedition/mods/31146 Incompatibility SSE Engine Fixes - the option AnimationLoadSignedCrash must be disabled in the EngineFixes.toml (EngineFixes.ini in old versions) file to make it work together with the patch. Link to comment Share on other sites More sharing options...
BlazeStryker Posted July 13 Author Share Posted July 13 Thank you. Also, apologies for the frankly near-psychotic break. It's... a trifle HOT out here this summer. Now if there were only a fix for the window-pop up. I miss AddItemMenu. Link to comment Share on other sites More sharing options...
radiusrsatti Posted July 13 Share Posted July 13 QUI is a 'working' replacement for AddItemMenu... don't know what version you play, I'm assuming AE because AIM isn't working for you, but the posts tab says it compatible with both SE and AE... but also a post stating it causes CTD on AE v1170... use at own risk https://www.nexusmods.com/skyrimspecialedition/mods/65343 Link to comment Share on other sites More sharing options...
BlazeStryker Posted July 14 Author Share Posted July 14 I'll spare myself the grief as I do use 1170 and it's a well-laden swallow, if you don't mind my getting all Pythonesque. Link to comment Share on other sites More sharing options...
DadbodSupreme0 Posted July 20 Share Posted July 20 On 7/13/2024 at 4:29 PM, radiusrsatti said: QUI is a 'working' replacement for AddItemMenu... don't know what version you play, I'm assuming AE because AIM isn't working for you, but the posts tab says it compatible with both SE and AE... but also a post stating it causes CTD on AE v1170... use at own risk https://www.nexusmods.com/skyrimspecialedition/mods/65343 Hey, I know it's like a week late, but I posted my own thread about it. The .toml edits and SSE Engine Fixes aren't solving the problem, for me (I had more or less the same problem as the OP). Any way you can help? Link to comment Share on other sites More sharing options...
AaronOfMpls Posted July 23 Share Posted July 23 On 7/20/2024 at 10:43 AM, DadbodSupreme0 said: The .toml edits and SSE Engine Fixes aren't solving the problem, for me (I had more or less the same problem as the OP). Any way you can help? As I recall, the .toml edits aren't needed anymore since Engine Fixes updated back in April. Does your game work without the edits? Link to comment Share on other sites More sharing options...
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