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I am having dialogue issues and save hassles.


BlazeStryker

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My build of Skyrim is playing well and I have all my mods working. That said...

If I tried to use additemmenu, the menu itself does not appear, things freezing up just before it would. Tabbing back out works.

After a short amount of time, the save/load screen shows a rainbow IMG picture and I am tole the save is corrupt, at which point NPC dialogue tries its very hardest not to open to trade. I can, however, save normally and (if I exit the game) the save loads fine. If I tried to load a save without exiting the game first, the whole game seizes up.

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Yeah, that FIXED IT, all right! 

 

No val;id segment found! SrtCrashFix64 patch cannot be applied. It may happen due to incompatible runtime version or some other plugin already made changes to the patching segment.

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So I ttried to UNINSTALL your "Fix" and how it's on about some pile of aurochs-hockey "trampoline" and allocation!

You got what you wanted! You got it broken! You won!
LAUGH, YOUY $% &*^*YUT%(&*^%(*&.

 

I KNOW YOU DO IT ON PURPOSE!

^%*&^%&(*^%(&* ^%

I KNOW! LAUGH, YOU ^(((%^*&%^(*&%.

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QUI is a 'working' replacement for AddItemMenu... don't know what version you play, I'm assuming AE because AIM isn't working for you, but the posts tab says it compatible with both SE and AE... but also a post stating it causes CTD on AE v1170... use at own risk

https://www.nexusmods.com/skyrimspecialedition/mods/65343

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On 7/13/2024 at 4:29 PM, radiusrsatti said:

QUI is a 'working' replacement for AddItemMenu... don't know what version you play, I'm assuming AE because AIM isn't working for you, but the posts tab says it compatible with both SE and AE... but also a post stating it causes CTD on AE v1170... use at own risk

https://www.nexusmods.com/skyrimspecialedition/mods/65343

Hey, I know it's like a week late, but I posted my own thread about it.

The .toml edits and SSE Engine Fixes aren't solving the problem, for me (I had more or less the same problem as the OP). Any way you can help?

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On 7/20/2024 at 10:43 AM, DadbodSupreme0 said:

The .toml edits and SSE Engine Fixes aren't solving the problem, for me (I had more or less the same problem as the OP). Any way you can help?

As I recall, the .toml edits aren't needed anymore since Engine Fixes updated back in April.  Does your game work without the edits?

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