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Mods made my game unplayable


SilentKiller808

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Hello guys i downloaded Cyberpunk 2077 3 days ago and today i tried to mod it  but when i installed the mods and ran the game it showed mod errors so i tried to fix them turns out i forgot to deploy the mods so i did that after that i tried opening the game again and it showed cyberpunk has flatlined then i removed all mods now when i run the game exe nothing happens it does not even show the game has flatlined tho nothing happens 

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Some mods make the game dependent on them.

For example, almost the first page of the top mod list on the nexus are requiring to have them in your mods folder (or r6, bin or whatever) otherwise the game indeed will not boot up.

What i did was creating a cp backup base folder elsewere on my hdd.

Inside were always these basic mods that every other mod is depdendant on (cet, red4ext, redscript, the xl mods, etc etc) the skip the splash screen and intro mod (load begone) and my custom body mod together with the april fools rig hyst made.

Later i added as well the ultra plus mod, and the lut ive used called preem lut, and also its optional file preem lightning.

Refrain btw from gits if you wanna use path tracing, cause even a 4090 can have trouble with that. Instead get the preem lut and lightning instead.

As well a tip with lower ended systems, to not install density multipliers like nova traffic, or other mods that do it. They simply make the game even more taxing, especially with a lut and lightning mod installed.

If you wanna read more about getting a stable game, and what worked for me, check this thread:
 

There i go more in depth which made my game much, and much more stable.

If you have any other questions, DM me, and i might be able to help 🙂

Cheers, Mara

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