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f*#@ing bugs


Mobslayer991

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alright, so we all heard about the June 2024 update. changed the launcher name and stuff. well, I've found that the game just doesn't want to launch past the launcher. before the update it would at least get to the ingame menu. what patcher mods have adapted to fix this horrid bug? or, what diy fix can be used? will be following here

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Because mods weren't always properly cleaned they made all the rest of clean mods we had fail.

Dirty mods ruined the functionality of all the other mods, because one. or more modders, had not cleaned out all the library assets (copies of the entire library contents on the CD) from their mod after finishing building the mod on their own PC.  If you are using any of the old mods, get the FO3Editor.

The Fallout 3 mod Editor is an easy way to clean Identical Files (assets of the CD library which get copied in a mod while the modder is building a mod) from any and all the mods so they do not cause doubling.  Game start up failure and CTDs are caused by dirty mods with all the Library Assets in their mod that are on the CD and those library assets should not be in their mods.  Only properly used library assets make the mod good.

Doubling is like opening a door in the game and finding it has another door still blocking the way that shouldn't be there.   Too many of those doubling caused by not removing the copy of the library assets in the mod after building it is why there are so many great mods that are too dirty to be playable with other mods installed too.

Using mods that change lighting, color, shading, and other video geographical settings sometimes have been made with a video card that has settings our computers video card can not read properly.

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One last note:  If you have a bunch of mods; the way us old timers figured out what was causing the problems, is by removing all the mods, starting the game in it's Default set up to make sure it still worked, and then, installing one mod, see if the game will start, play through without crashing for awhile.

One by one, test each without any other mod that might mess up the game again.  Having two mods with similar purpose, such as lighting, shading, and other view changes can be loaded with conflicting assets so choose one that does them all without any other mods that do those things to reduce the number of headaches you get trying to get one mod that lets the sun shine beams flow through the trees and clouds shade the ground. 

I am not LOL, because I had so many mods I added to the game it drove me insane.

Video game mod using insanity isn't causing me any trouble; I am enjoying every minute of it while I try out new mods.

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I have never cleaned any of my FO3 mads and my game runs without CTD's or crashes. Actually FO3 probably runs the smoothest of any of my Bethesda games. My load order follows and none of those mods have been cleaned, including the DLC's. If you play TTW you  will be told not to clean the FO3 esm's.

Spoiler

  0  0     Fallout3.esm
  1  1     Anchorage.esm
  2  2     ThePitt.esm
  3  3     StreetLights.esm
  4  4     BrokenSteel.esm
  5  5     PointLookout.esm
  6  6     Zeta.esm
  7  7     Unofficial Fallout 3 Patch.esm
  8  8     CALIBR.esm
  9  9     ImaginatorFO3.esp
 10  a     Mart's Mutant Mod.esm
 11  b     AWorldOfPainFO3.esm
 12  c     RH_IRONSIGHTS.esm
 13  d     BobbleHead Collectors Book.esm
 14  e     CrossRepairWeapons.esp
 15  f     SSTShantyArefu.esm
 16 10     NS NIF-Bashed Weapons Pack - Script Version.esm
 17 11     Xepha's Dynamic Weather.esm
 18 12     CALIBRxMerchant.esp
 19 13     JIP Selective-Fire.esp
 20 14     BetterGamePerformance.esp
 21 15     Mart's Mutant Mod.esp
 22 16     GunOil.esp
 23 17     MoreMapMarkers.esp
 24 18     FALLOUT 3 CUT.esp
 25 19     FO3 RWL GOTY.esp
 26 1a     True Weathers.esp
 27 1b     FO3 Realistic Wasteland Lighting.esp
 28 1c     WeaponModKits.esp
 29 1d     Mart's Mutant Mod - DLC Anchorage.esp
 30 1e     Mart's Mutant Mod - DLC The Pitt.esp
 31 1f     Mart's Mutant Mod - DLC Broken Steel.esp
 32 20     Mart's Mutant Mod - DLC Point Lookout.esp
 33 21     CaravanUpgrades.esp
 34 22     Mart's Mutant Mod - DLC Zeta.esp
 35 23     WeaponModKits - OperationAnchorage.esp
 36 24     WeaponModKits - ThePitt.esp
 37 25     WeaponModKits - BrokenSteel.esp
 38 26     WeaponModKits - PointLookout.esp
 39 27     WeaponModKits - Zeta.esp
 40 28     WMK_Fixes_dlc.esp
 41 29     Millenia_WMK.esp
 42 2a     RH_IronSights_Basic_VanillaPlugin.esp
 43 2b     RH_IronSights_Basic_AnchoragePlugin.esp
 44 2c     RH_IronSights_Basic_PittPlugin.esp
 45 2d     RH_IronSights_Basic_BrokenSteelPlugin.esp
 46 2e     RH_IronSights_Basic_PointLookoutPlugin.esp
 47 2f     Mesh and Texture Fixes for Weapon Mod Kits - Millenia's WRP fixes.esp
 48 30     RH_IronSights_Basic_ZetaPlugin.esp
 49 31     RadicalPlayerHome.esp
 50 32     ZL-SVD-CALIBR.esp
 51 33     RH_IronSights_PL_NewItems.esp
 52 34     ZL-SVD.esp
 53 35     Dree Perks.esp
 54 36     Dree Perks Anchorage.esp
 55 37     Dree Perks Pitts.esp
 56 38     Dree Perks Broken Steel.esp
 57 39     Dree Perks Point Lookout.esp
 58 3a     100000caps.esp
 59 3b     Trader100%Repair.esp
 60 3c     richvendors.esp
 61 3d     Mart's Mutant Mod - Master Menu Module.esp
 62 3e     Mart's Mutant Mod - Natural Selection.esp
 63 3f     Merchants.esp
 64 40     Mart's Mutant Mod - Tougher Traders.esp
 65 41     LongerDays.esp
 66 42     RH_IronSights_Vanilla_NewWeapons.esp
 67 43     RH_IronSights_Pitt_NewRifleSights.esp
 68 44     RH_IronSights_RemoveReticule.esp
 69 45     RH_WMK_Bridge.esp
 70 46     Upgraded Sniper Rifles.esp
 71 47     2Perks Per Level.esp
 72 48     Ammo Crazy 6 - CALIBR ammo - Small stacks - No Uniques - Scrap - BasicsWeps.esp
 73 49     Millenia_AKS74U.esp
 74 4a     ZzMyScopedWeaps.esp
 75 4b     AR-15.esp
 76 4c     thebadassgibsonrifle.esp
 77 4d     FO3_WRP.esp
 78 4e     Millenia_C96_replacer_WMKpatch.esp
 79 4f     Mart's Mutant Mod - Zones Respawn.esp
 80 50     ColtM4Carbines_RHIronSights.esp
 81 51     MaxLevelWorkaround.esp
 82 52     MaxLevelWorkaround-HP.esp
 83 53     MaxLevelWorkaround-HP-BS.esp
 84 54     MaxLevelWorkaround-BS.esp
 85 55     H&K PSG-1 Sniper Rifles.esp
 86 56     WastelandMastery.esp
 87 57     HealingNukaCola_50-100hp.esp
 88 58     ZL-ACR.esp
 89 59     Speech Bobblehead Moved.esp
 90 5a     Dree Perks Mothership Zeta.esp
 91 5b     Dree Perks Requested by Fans .esp
 92 5c     m110.esp
 93 5d     INT and STR Bobblehead Swap.esp
 94 5e     hamiltonupgrade.esp
 95 5f     Flora Overhaul.esp
 96 60     better armored 101.esp
 97 61     Xepha's Dynamic Weather - Main + DLC Merged.esp
 98 62     FO3Merged.esp
 99 63     Bashed Patch, 0.esp

 

 

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  • 2 months later...

Wow .. I'm glad I have HARD COPIES that Steam doe NOT recognize! 

One Bethesda F'up that I actually got to avoid!

I am sorry you all are going through this - I feel the pain, as what they did with Skyrim SE / AE and Fallout 4 .. .which I still have no small ATTITUDE ... 

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  • 2 weeks later...
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