Mobslayer991 Posted August 2 Share Posted August 2 alright, so we all heard about the June 2024 update. changed the launcher name and stuff. well, I've found that the game just doesn't want to launch past the launcher. before the update it would at least get to the ingame menu. what patcher mods have adapted to fix this horrid bug? or, what diy fix can be used? will be following here Link to comment Share on other sites More sharing options...
Pagafyr Posted August 3 Share Posted August 3 Because mods weren't always properly cleaned they made all the rest of clean mods we had fail. Dirty mods ruined the functionality of all the other mods, because one. or more modders, had not cleaned out all the library assets (copies of the entire library contents on the CD) from their mod after finishing building the mod on their own PC. If you are using any of the old mods, get the FO3Editor. The Fallout 3 mod Editor is an easy way to clean Identical Files (assets of the CD library which get copied in a mod while the modder is building a mod) from any and all the mods so they do not cause doubling. Game start up failure and CTDs are caused by dirty mods with all the Library Assets in their mod that are on the CD and those library assets should not be in their mods. Only properly used library assets make the mod good. Doubling is like opening a door in the game and finding it has another door still blocking the way that shouldn't be there. Too many of those doubling caused by not removing the copy of the library assets in the mod after building it is why there are so many great mods that are too dirty to be playable with other mods installed too. Using mods that change lighting, color, shading, and other video geographical settings sometimes have been made with a video card that has settings our computers video card can not read properly. Link to comment Share on other sites More sharing options...
Pagafyr Posted August 3 Share Posted August 3 One last note: If you have a bunch of mods; the way us old timers figured out what was causing the problems, is by removing all the mods, starting the game in it's Default set up to make sure it still worked, and then, installing one mod, see if the game will start, play through without crashing for awhile. One by one, test each without any other mod that might mess up the game again. Having two mods with similar purpose, such as lighting, shading, and other view changes can be loaded with conflicting assets so choose one that does them all without any other mods that do those things to reduce the number of headaches you get trying to get one mod that lets the sun shine beams flow through the trees and clouds shade the ground. I am not LOL, because I had so many mods I added to the game it drove me insane. Video game mod using insanity isn't causing me any trouble; I am enjoying every minute of it while I try out new mods. Link to comment Share on other sites More sharing options...
wfandrews Posted August 3 Share Posted August 3 I have never cleaned any of my FO3 mads and my game runs without CTD's or crashes. Actually FO3 probably runs the smoothest of any of my Bethesda games. My load order follows and none of those mods have been cleaned, including the DLC's. If you play TTW you will be told not to clean the FO3 esm's. Spoiler 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 CALIBR.esm 9 9 ImaginatorFO3.esp 10 a Mart's Mutant Mod.esm 11 b AWorldOfPainFO3.esm 12 c RH_IRONSIGHTS.esm 13 d BobbleHead Collectors Book.esm 14 e CrossRepairWeapons.esp 15 f SSTShantyArefu.esm 16 10 NS NIF-Bashed Weapons Pack - Script Version.esm 17 11 Xepha's Dynamic Weather.esm 18 12 CALIBRxMerchant.esp 19 13 JIP Selective-Fire.esp 20 14 BetterGamePerformance.esp 21 15 Mart's Mutant Mod.esp 22 16 GunOil.esp 23 17 MoreMapMarkers.esp 24 18 FALLOUT 3 CUT.esp 25 19 FO3 RWL GOTY.esp 26 1a True Weathers.esp 27 1b FO3 Realistic Wasteland Lighting.esp 28 1c WeaponModKits.esp 29 1d Mart's Mutant Mod - DLC Anchorage.esp 30 1e Mart's Mutant Mod - DLC The Pitt.esp 31 1f Mart's Mutant Mod - DLC Broken Steel.esp 32 20 Mart's Mutant Mod - DLC Point Lookout.esp 33 21 CaravanUpgrades.esp 34 22 Mart's Mutant Mod - DLC Zeta.esp 35 23 WeaponModKits - OperationAnchorage.esp 36 24 WeaponModKits - ThePitt.esp 37 25 WeaponModKits - BrokenSteel.esp 38 26 WeaponModKits - PointLookout.esp 39 27 WeaponModKits - Zeta.esp 40 28 WMK_Fixes_dlc.esp 41 29 Millenia_WMK.esp 42 2a RH_IronSights_Basic_VanillaPlugin.esp 43 2b RH_IronSights_Basic_AnchoragePlugin.esp 44 2c RH_IronSights_Basic_PittPlugin.esp 45 2d RH_IronSights_Basic_BrokenSteelPlugin.esp 46 2e RH_IronSights_Basic_PointLookoutPlugin.esp 47 2f Mesh and Texture Fixes for Weapon Mod Kits - Millenia's WRP fixes.esp 48 30 RH_IronSights_Basic_ZetaPlugin.esp 49 31 RadicalPlayerHome.esp 50 32 ZL-SVD-CALIBR.esp 51 33 RH_IronSights_PL_NewItems.esp 52 34 ZL-SVD.esp 53 35 Dree Perks.esp 54 36 Dree Perks Anchorage.esp 55 37 Dree Perks Pitts.esp 56 38 Dree Perks Broken Steel.esp 57 39 Dree Perks Point Lookout.esp 58 3a 100000caps.esp 59 3b Trader100%Repair.esp 60 3c richvendors.esp 61 3d Mart's Mutant Mod - Master Menu Module.esp 62 3e Mart's Mutant Mod - Natural Selection.esp 63 3f Merchants.esp 64 40 Mart's Mutant Mod - Tougher Traders.esp 65 41 LongerDays.esp 66 42 RH_IronSights_Vanilla_NewWeapons.esp 67 43 RH_IronSights_Pitt_NewRifleSights.esp 68 44 RH_IronSights_RemoveReticule.esp 69 45 RH_WMK_Bridge.esp 70 46 Upgraded Sniper Rifles.esp 71 47 2Perks Per Level.esp 72 48 Ammo Crazy 6 - CALIBR ammo - Small stacks - No Uniques - Scrap - BasicsWeps.esp 73 49 Millenia_AKS74U.esp 74 4a ZzMyScopedWeaps.esp 75 4b AR-15.esp 76 4c thebadassgibsonrifle.esp 77 4d FO3_WRP.esp 78 4e Millenia_C96_replacer_WMKpatch.esp 79 4f Mart's Mutant Mod - Zones Respawn.esp 80 50 ColtM4Carbines_RHIronSights.esp 81 51 MaxLevelWorkaround.esp 82 52 MaxLevelWorkaround-HP.esp 83 53 MaxLevelWorkaround-HP-BS.esp 84 54 MaxLevelWorkaround-BS.esp 85 55 H&K PSG-1 Sniper Rifles.esp 86 56 WastelandMastery.esp 87 57 HealingNukaCola_50-100hp.esp 88 58 ZL-ACR.esp 89 59 Speech Bobblehead Moved.esp 90 5a Dree Perks Mothership Zeta.esp 91 5b Dree Perks Requested by Fans .esp 92 5c m110.esp 93 5d INT and STR Bobblehead Swap.esp 94 5e hamiltonupgrade.esp 95 5f Flora Overhaul.esp 96 60 better armored 101.esp 97 61 Xepha's Dynamic Weather - Main + DLC Merged.esp 98 62 FO3Merged.esp 99 63 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
jjb54 Posted October 14 Share Posted October 14 Wow .. I'm glad I have HARD COPIES that Steam doe NOT recognize! One Bethesda F'up that I actually got to avoid! I am sorry you all are going through this - I feel the pain, as what they did with Skyrim SE / AE and Fallout 4 .. .which I still have no small ATTITUDE ... Link to comment Share on other sites More sharing options...
wfandrews Posted October 15 Share Posted October 15 Speaking of Steam I should have stated that I am playing the GOG version of FO3, version 1.7.03. Whether this makes a difference I do not Know. Link to comment Share on other sites More sharing options...
Pellape Posted October 29 Share Posted October 29 (edited) Do you need a downgrade? Good you reminded me by Dirty mods. Loot will notice it so I started to clean them now with F3Edit Edited October 29 by Pellape Link to comment Share on other sites More sharing options...
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