Dimitrisgb Posted August 9 Share Posted August 9 I've been making several mods and I have noticed that hostile NPC's from other mods and from a couple of my own are respawning in the Tiber Septim Hotel (in the Imperial City). I haven't changed anything in the Tiber Septim Hotel, nor my or others' NPC's AI's say anything about the Hotel. So, what's causing it? Link to comment Share on other sites More sharing options...
LenaWolfBravil Posted August 9 Share Posted August 9 The Tiber Septim Hotel is the default destination for the game if the originally intended destination is somehow unavailable. For example, of the cell where the NPC is supposed to spawn, does not exist. Basically, it's a fall-back for when something goes wrong. It indicates that something is wrong in your game or perhaps there's corruption in your save. 1 Link to comment Share on other sites More sharing options...
Dimitrisgb Posted August 10 Author Share Posted August 10 Wow, I did not know that. But the hostile NPC I made is only supposed to wander in an exterior area, which is the Hidden Camp, east of Sedor, somewhere in northern Cyrodiil. Link to comment Share on other sites More sharing options...
LenaWolfBravil Posted August 10 Share Posted August 10 Check his AI. May be something else is wrong, such as a condition, or a marker doesn't exist, or something. The game will send him to the Tiber Septim Hotel if it can't process the AI for whatever reason. It could also be a mod conflict that ultimately resulted in AI not being processed correctly. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted August 11 Author Share Posted August 11 He has three AI packages, all of which were the usual bandit packages. I did not change anything. The first was to sleep wherever was a bed. The second and third were to wander in any location. Just in case I deleted the sleep and one of the wander packages. Link to comment Share on other sites More sharing options...
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