Jump to content

Latest Update


Apis4

Recommended Posts

Yes, some of NPC have their body half invisible. Maybe "KZ" clothes mods. I don't have mods that affect NPC or clothing NPC, but maybe some of my mods use some NPC vanilla defaut clothes so yeah, i gonna try some fixes and i will feedback here if you want.

Link to comment
Share on other sites

I have a really weird one where the "E" key (on PC/Steam) suddenly won't activate anything any longer once the game loads.  It works to confirm the savegame load etc, but once in the game you can no longer activate anything.  ANd yes, I've added a secondary binding to activate, no joy there either. 

I've disabled most mods and can play that way at least but will have to wait until updates get done before some QOL mods work again - Bedlam, Royal Weapon Balance Fixes,  2xEnemies etc. 
 

  • Like 1
Link to comment
Share on other sites

I have EVERYTHINMG KZ, and nude skin mod, as well as a massive outpost object mod, and a massive ship building overhaul mod. I love KZ's work, so if they need updates, I gotta ride it out....might not even bother updating until after September, by the end of November, everything ruined by Shattered Space should be kosher again. 

 

Man I really wanted to try the land vehicle, but aint worth borking my mod list that I have JUST redone and finally got stable. 

Link to comment
Share on other sites

35 minutes ago, lostinwhere said:

For those with the "E" problem, There was a thread over on the SFSE mod page about it. Apparently UI mods like Star UI, Enhanced Healthbar, Scanner Uncumbrance Display and others can cause this issue. 

Yes, certain UI mods will cause this issue, however, it is not all  UI mods - for example StarUI Inventory does not, while StarUI HUD does.  So one really needs to check individually and not just use a one size fits all approach and remedy.

Link to comment
Share on other sites

I do not even use UI mods yet, for that very reason....  there will eventually be a reborn day zero UI mod, just like in SSE and FO4, that will incorporate all other UI mods based off it, back in to one mod, and once that mod is stable, that will be that.... before then.... things like this always happened. 

 

I really should have sought to install FO4 again, and just begin to play that through once more, rather than roll with this game....  BGS game mods are tedious AF until about three years or so after the games release, when it has reached final form studio side through patches, and all DLC has been released... before then.... every mod is a risk, and every update, and DLC drop, breaks mods. 

 

It is a f*cking nightmare

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...