ZodiacBlack Posted September 1 Share Posted September 1 I have this kistune mask asset. I'm trying to make it a wearable helmet with head and hair enabled underneath the mask. What do I need as a base for creating the nif file before importing it into an esp? Technically, it is already a circlet nif file from another mod, but simply trying to swap it from circlet to head slots won't work. It just doesn't show the mask anymore. Link to comment Share on other sites More sharing options...
Hanaisse Posted September 2 Share Posted September 2 What's wrong with leaving it as a circlet? That's the best choice to maintain it sitting on head/hair. Or you could use any other "Unused" body slot. Once you change slots to head/hair you cover and/or replace those. Also, ensure the slot in the nif is the same in the .esp. Link to comment Share on other sites More sharing options...
ZodiacBlack Posted September 2 Author Share Posted September 2 @Hanaisse I found the partitions slot in Outfit Studio, thanks! I just wanted the mask to work with AFT's 'wear helmet only during combat' effect. Link to comment Share on other sites More sharing options...
ZodiacBlack Posted September 2 Author Share Posted September 2 I got it working Link to comment Share on other sites More sharing options...
scorrp10 Posted September 2 Share Posted September 2 Well if you make it slot 31(helmet), it will replace hair... Link to comment Share on other sites More sharing options...
ZodiacBlack Posted September 11 Author Share Posted September 11 @scorrp10 I found out lol, so I decided to slap on the hair mesh in with the mask as the helmet. It was a last minute breakthrough. Link to comment Share on other sites More sharing options...
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