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Device to detect settlement attacks


dferstat

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I'm building a settlement in game where I'm trying to automatically close settlement gates when an attack is detected. The base game provides the Siren, but that requires either the player or a settler to activate it. Unfortunately, in my settlement there are no nearby settlers.

Now, I have, niggling in the back of my mind, the idea that there's a mod out there that provides a workshop device that can be used to trigger a door close. But it might be a faulty memory, or just wishful thinking.

If anyone has seen such a device, I'd be very grateful if they'd let me know.

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@subaverage

Thank you! I'd forgotten about that proximity sensor tucked away in Autodoors, because I don't use that mod. However, it looks to be exactly what I need.

I'll feed the output through a NOT switch, and that should close my powered doors just nicely. 🙂

 

Hmm ... looks like they need manual configuration, which is not my ideal for a TS blueprint. Still, I can always leave instructions. 🙂

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