Matrimelee Posted September 13 Share Posted September 13 (edited) I am not sure when it happened, but I can't get into the main menu of my game without NVAC anymore. I tried debugging a crash (which I eventually was able to fix) that happened at a certain place with Cobb's Crash Logger, just to find out that the game crashes at a certain point of loading into the main menu with NVAC removed from the NVSE folder. I admit that I am running a pretty big mod list, though every mod has been manually checked with FNVEdit (Error references removed or changed), and I was able to fix many "problems"/warnings that were listed in the "falloutnv_error.log". A file, that was always very reliable when it came to analysing problems loading into the game (especially freezes because of faulty references bloating up the file to GIGABYTES). Game starts with NVAC falloutnv_error.log https://pastebin.com/dPKP79id Game crashes with No NVAC falloutnv_error.log https://pastebin.com/2ry9MDDG One thing I noticed is that this line doesn't appear when loading up the game without NVAC: NiDX9Renderer::Create> Using D3DFMT_X8R8G8B8 backbuffer format Initializing Shader System... Initializing Sky... Initializing TES... Initializing TreeManager... Activating Tasklet Threads... Loading Files... though that just could be fluff. So the obvious question would be: Why does my install fail to boot the main menu without NVAC? Are there any general "problems"/"errors" which the engine without NVAC definitely wants to see fixed before loading any further? Because I hardly think that "Faction" errors (the line where the non-NVAC game is crashing), telling me that one faction is a friend of another faction which is marked not being a friend to that faction is responsible for breaking the startup sequence. Funnily enough, Cobb's Crash Logger is not able to identify why my game is crashing without NVAC. Am 4GB patch LAA enabled, ENB, Heap Replacer + Mod limit increase with these injectors: Help would be much appreciated! Edited September 13 by Matrimelee Link to comment Share on other sites More sharing options...
Matrimelee Posted October 6 Author Share Posted October 6 (edited) Even by just trying to start New Vegas with only FalloutNV.esm checked doesn't work anymore. ENB was not the culprit either. Edited October 7 by Matrimelee Link to comment Share on other sites More sharing options...
JimboUK Posted October 6 Share Posted October 6 Did you also remove everything from the NVSE Plugins to rule those out? Also I'd remove the offer of money, that sort of thing is frowned upon around here. Link to comment Share on other sites More sharing options...
Matrimelee Posted October 7 Author Share Posted October 7 I tried it without any and it still crashes. I tried it with just Crash Logger, XNVSE, and JIP and it still crashed, but at least gave me a non-intact Crash Log! ModdingLinked: Crash Logger: FIX IT NOW NOW NOW version 5.0 at 2024-10-07 14:46:14.1101504 If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig: Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating! When asking for help, please send the whole log file! Playtime: 00:00:12.6450149 Exception: EXCEPTION_ACCESS_VIOLATION (C0000005) Last Error: The specified module could not be found. (0000007E) Thread: [FNV] Main Calltrace: ebp | Function Address | Function Name | Source 0x0019FAB8 | jip_nvse (0x1001345A) | DeferredInit+0x32A | D:\VS Projects\jip_nvse\internal\patches_game.h:5600 0x0019FACC | jip_nvse (0x1004EC7E) | NVSEMessageHandler+0x18E | D:\VS Projects\jip_nvse\jip_nvse.cpp:1603 0x0019FB04 | nvse_1_4 (0x10078193) | PluginManager::Dispatch_Message+0x143 | D:\New Vegas Notes\NVSE\nvse\nvse\PluginManager.cpp:884 0x0019FB3C | nvse_1_4 (0x1006D653) | HandleMainLoopHook+0x53 | D:\New Vegas Notes\NVSE\nvse\nvse\Hooks_Gameplay.cpp:718 0x0019FEC0 | nvse_1_4 (0x1006BFB5) | MainLoopHook+0x5 | D:\New Vegas Notes\NVSE\nvse\nvse\Hooks_Gameplay.cpp:46 0x0019FEE0 | nvse_steam_loader (0x100021E4) | | 0x0019FF70 | FalloutNV (0x00ECC470) | | 0x0019FF80 | KERNEL32 (0x1001FCC9) | BaseThreadInitThunk+0x19 | 0x0019FFDC | ntdll (0x100680CE) | RtlGetAppContainerNamedObjectPath+0x11E | 0x0019FFEC | ntdll (0x1006809E) | RtlGetAppContainerNamedObjectPath+0xEE | Registry: REG | Value | DEREFERENCE INFO eax | 0x00000000 | ebp | 0x0019FAB8 | ebx | 0x764E0D00 | ecx | 0x00000001 | edi | 0x0019FAB0 | edx | 0x363BF580 | eip | 0x37D4345A | esi | 0x0019FAB0 | esp | 0x0019FA80 | Stack: # | Value | DEREFERENCE INFO 0 | 0xFFFFFFFF | 1 | 0x0019FAF0 | 2 | 0x0177D678 | 3 | 0x007416D6 | 4 | 0x00741705 | 5 | 0x00790966 | 6 | 0x00799861 | 7 | 0x007BD47D | 8 | 0x007BD4A0 | 19 | 0x37C6C968 | 0x4553564E ==> String: "NVSE" 20 | 0x37C6E8C4 | 0x53564E78 ==> String: "xNVSE %d.%d.%d" 3A | 0x2F0FA5C0 | 0x01000000 ==> None: : 3B | 0x0D0FFC70 | 0x010472D0 ==> RTTI: BSSimpleArray<char const *,1024> 9D | 0x0119FE84 | 0x010F1EE0 ==> Class: TypeInfo: B4 | 0x01082860 | 0x6C6C6146 ==> String: "Fallout: New Vegas" C1 | 0x0019FD9C | 0x6F445C66 ==> String: "f\Documents\My Games\FalloutNV\FalloutPrefs.ini" C2 | 0x0019FDA0 | 0x656D7563 ==> String: "cuments\My Games\FalloutNV\FalloutPrefs.ini" D5 | 0x01771618 | 0x6C6C610A ==> String: " alling winmain= 9108l sizesapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini" -------------------------------------------------------------------------------- Device: OS: "Windows 10 Enterprise - 19045 (22H2)" CPU: "AMD Ryzen 9 7900X3D 12-Core Processor" GPU: "NVIDIA GeForce RTX 4070 Ti" RAM: "32.00 GB" -------------------------------------------------------------------------------- Process' Memory: Physical Usage: 649.15 MiB / 3.71 GiB (17.07%) Virtual Usage: 2.08 GiB / 4.00 GiB (52.08%) -------------------------------------------------------------------------------- Mods: # | Mod | Author 00 | FalloutNV.esm | ipely 01 | DeadMoney.esm | jfader 02 | HonestHearts.esm | jfader 03 | OldWorldBlues.esm | jfader 04 | LonesomeRoad.esm | jfader 05 | GunRunnersArsenal.esm | jfader 06 | Fallout3.esm | ipely 07 | Anchorage.esm | jduvall 08 | ThePitt.esm | jduvall 09 | BrokenSteel.esm | bchapin 0A | PointLookout.esm | jburgess 0B | Zeta.esm | ipely 0C | TaleOfTwoWastelands.esm | TTW Team 0D | TTWFixes.esm | The TTW Team 0E | SolidProject.esm | TommInfinite and friends. 0F | Helmet Overlay.esm | Slippy 10 | Museum.esm | 11 | Tale of Bi Wastelands.esm | pintocat 12 | Main And Pause Menus Overhaul.esm | Nehred 13 | PointThatSomewhereElse!.esm | Lime 14 | FCOMaster.esm | Drumber 15 | Project Beauty.esm | Dracomies and SpaceOden - TTW Version by Roy Batty 16 | The Armory.esm | THHG 17 | New Vegas Redesigned 3.esm | 18 | AnotherInteriorMod.esm | 19 | The Outfittery.esm | Merge Plugins Script v1.9 1A | 3DNPC_FO3.esm | 1B | HNNV.esm | 1C | 3DNPC_BlueNote.esm | Kris Takahashi 1D | JokerineStripMall.esm | Jokerine 1E | NewVegasUncut.esm | Moburma, TJ, RoyBatty, sandbox6 1F | Interior Lighting Overhaul - Core.esm | Sarge198 20 | TTWInteriors_Core.esm | Chucksteel 21 | TTWInteriorsProject_Combo.esm | Chucksteel 22 | NewVegasUncut - TTW.esm | 23 | NewVegasUncut - TTWInteriors.esm | 24 | Working Vending Machines.esm | Eddoursul Link to comment Share on other sites More sharing options...
JimboUK Posted October 8 Share Posted October 8 I'd go back to basics with this, verify the game in Steam, I assume GOG Galaxy has got a similar function, then delete/rename the Fallout.ini and FalloutPrefs.ini from Documents\My Games\FalloutNV and start the games launcher to generate new ones, you'll have to redo your options. If that doesn't work then rename your game folder and have Steam verify it again, this time it'll give you a completely fresh install, if that doesn't work you can bin the new install and rename the game folder back again. Link to comment Share on other sites More sharing options...
SCARaw Posted October 12 Share Posted October 12 hey, if im not too late to help i would suggest reinstalling the game completely get some NVSE and all this funky engine fixes don't use anti-crash - i prob need to find source https://vivanewvegas.moddinglinked.com/avoid-mods.html Link to comment Share on other sites More sharing options...
Matrimelee Posted October 13 Author Share Posted October 13 Defaulting all .inis did not work. And reinstalling is not an option here Link to comment Share on other sites More sharing options...
JimboUK Posted October 13 Share Posted October 13 Doing it the way I suggested will give you a clean install to test while keeping your actual install intact, it's important to know if it's something you've added to the game or not. EXCEPTION_ACCESS_VIOLATION (C0000005) is likely your game trying to access memory that it can't, shouldn't or that is invalid. Link to comment Share on other sites More sharing options...
JimboUK Posted October 19 Share Posted October 19 Just out of curiosity I checked to see if my game would start without NVAC, it wouldn't, it turned out to be GaryHax.dll, quite what the game was trying to do with that is anyone's guess. Link to comment Share on other sites More sharing options...
Matrimelee Posted October 19 Author Share Posted October 19 Interesting. Sadly, that .dll is not responsible for my non-NVAC crashes. Link to comment Share on other sites More sharing options...
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