Jump to content

Unrestricting custom worldspace for outpost builder


Recommended Posts

The likely reason for the restriction is that POIs are temporary RESETTING cells. 

Unless you can find a way to force POI cells to not reset without trashing a game, building in them would be rather foolish:

7271-1701101726-373597076.jpeg

Link to comment
Share on other sites

It depends if your POI is placed in a fixed location or dynamically generated by the PCM.

If its a fixed location check it for keywords LocTypeSettlement and OutpostPreventPlacement.

If its a non persistent location generated by PCM then your SOL as everytihng is likley to reset when it unloads.

Link to comment
Share on other sites

As far as im aware its a fixed location. Dont know how to make a location any other way currently. 
Did create a location, linking it to the cells and added keywords Loctypeoutpost and LocTypesettlement. Should i not use the settlement one? (Saw it in another mod who had managed to make an exterior workshop for their player home. Though even though i tried to match settings up it wasn't working for me) 

Link to comment
Share on other sites

Ok, thanks to another mod author i have been informed that for them. They just duplicated the outpost beacon form in their player home. That was it. No specific tickbox or keyword. Just duplicating and renaming the outpostbeaconactorator 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...