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The wheels are starting to come off my most advanced savegame. UPDATE: Fixed see last post


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1)

First the "defend X" quests are chasing me all across the wasteland suddenly as of a week ago. At first it was a bit fun but now its becmoming an issue. Even though I have a mod that has  a toggle to block them ( which I toggled of course).

Theeen...... now I even discover my emergency brake that I use to block defend quests; a box you place into settlement "no defend quest" from another mod; is also not working, as I just got chased to Nipton trailer park settlement, defnded there and when I wanted to build a blocked box I got the message one is already in the settlement. Grrr.

 

2) Disappering landscape textures are rearing their ugly ahead again, even though I am running this game without any of the usual suspects, no cleaning programs, no scrap everything enabled, no Deep clean and remodel collection ( except Oberland I need oberland for the white tower which is featured in my blueprints. And  no issues around Oberland.

So far the issues is nonly in Far Harbor (disappering/reappearing trees in some limited locations) and Finch Farm (where i just had to go for a defend quest see item 1) ) and one pillar to the overpass is flickering in and out.

My usualy litmus tests for landscape textures flickering are Jamaica Plain / University Poitn areas and the block right beofre you round to the Diamond City entrance.

Those are fine go figure.

This is my load order:

 

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
XDI.esm
HUDFramework.esm
WorkshopFramework.esm
RecruitRESettlers.esl
AAF.esm
AAFThemes.esl
[A0] KT_Framework.esm
Dank_MinesBeGone.esl
RepopulateSalem.esl
TheRooftops.esm
Far Harbor Music for Coastal Settlements - All in one.esl
TheWilderness.esm
CastleSpectacleFerry.esl
SubwayRunnnerDynamicLighting.esp
TheForest.esm
TheMarshland.esm
TheFarmlands.esm
Far Harbor Music for Spectacle Island.esl
VCM_LibrarySupportPlugin_F-ESL.esl
Far Harbor Music for Salem.esl
ProjectMojave.esm
BerettaM9FS.esl
Far Harbor Music for Coastal Cottage.esl
Far Harbor Music for Kingsport Lighthouse.esl
Far Harbor Music for Croup Manor.esl
Far Harbor Music for Warwick Homestead.esl
SelectRevolver.esl
BuildableCabins.esl
CUPAPP.esm
Couchescountasbeds.esl
lnl_settlement_craftable_trees.esl
SettlerSpawner.esl
SettlerF.esl
SettlerM.esl
DC Guard Variations.esl
RecruitMac.esl
Far Harbor Music for Nordhagen Beach.esl
SelectAssaultRifle.esl
SelectPowerArmor.esl
MorePrefabs.esl
Devious Devices.esm
HiPolyFacesCompanionPlugin.esl
Homemaker.esm
lnrLMFO4002-AdditionalPubicHairOverlays.esl
lnrLMFO4AllInOne-PubesForeverOverlays.esl
Minigun Mashup.esl
PowerArmorNightVision.esl
PreWar_Rabbit_Replacer.esl
ChCl.esl
RRPW.esl
SettlementKeywords.esm
EthreonMasterPlan.esm
StimpakCompanions.esl
Damage Threshold.esm
UsefulDecoBuildings.esl
Virgil's Courser Chip Decoder.esl
vaultbox.esl
zsz_patch_SELPA_ESL_TemperedSteel.esl
Knockout Framework.esm
CBBE.esp
PiperCaitCurieDialogueOverhaul.esp
A Forest.esp
200-Far-Harbor-Customs.esp
Sanctuary_DCnR_F-ESL.esp
Hunkered Down.esp
SpectacleIsland_DCnR_F-ESL.esp
GunnersOverhaul.esp
Firelance2.5.esp
BetterXandersAidNavmesh.esp
ProjectMojaveRevitalization.esp
3DNPC_FO4.esp
Shadow Wastelands Rail Road Settlements.esp
ASEFarHarbor.esp
EchoLakeLumber_DCnR_F-ESL.esp
Armorsmith Extended.esp
clothingoverhaul.esp
MojaveImports.esp
NationalParkVC_DCnR_F-ESL.esp
NationalParkMainBuildingRebuilt.esp
CastleWallsRepaired 3.esp
SSTFungalForest.esp
Cleaner Far Harbor Environment Indoor and Outdoor.esp
Mod01Vault201.esp
Atomic World.esp
Immersive Nahant.esp
biggergoodneighbor.esp
SettlementDaltonFarm.esp
Generalofthearmy.esp
Eli_Armour_Compendium.esp
AccessibleBridges.esp
spectaclesurprise-01.esp
MWIIM4.esp
BetterFarHarbor_Open.esp
DiamondCityPlus.esp
3DNPC_FO4_DLC.esp
FinchFarm_DC_F-ESL.esp
Botox.esp
SpecticalIslandBridges ESL.esp
Healthy Animals.esp
W.A.T.Minutemen.esp
Minutemenoverhaul.esp
DropQuestItems.esp
Keep Radiants In Commonwealth.esp
CMRQL.esp
Crazy_Animation_Rugs.esp
ZaZOut4.esp
AttackSpawnsOutsideSettlement.esp
Settle-SRR.esp
PlayerApartment.esp
XXXMags-2.esp
NAC.esp
militaryreadinessmaleversion.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-MISC-Vanilla.esp
AmazingFollowerTweaks.esp
a123 Living Sunshine Tindings.esp
Unused Map Markers - Cut Content Restored.esp
CheatTerminal.esp
a123 Living Finch Farm.esp
a123 Living Oberland Station.esp
a123 Living Somerville Place.esp
Ceft_Main.esp
Buffed Minutemen.esp
a123 Living Marina Egret Tour.esp
3DNPC_FO4Settler.esp
FO4E - NPCs - notlight.esp
DiamondCityMoreSecurity.esp
a123 Living Starlight Drive in.esp
CutContentNPCsAiO.esp
a123 Living Abernathy Farm.esp
CastleApartment.esp
RealHandcuffs.esp
Ketaros_MissingMags.esp
Mod02Vault201.esp
PowerArmorT49.esp
T49PA_Crafting.esp
Concord Revised.esp
a123 Living NordHagen Beach.esp
VermontWorld.esp
a123 Living The Slog.esp
FP_FamilyPlanningEnhanced.esp
MiscHairstyle.esp
companion_charlotte_eslified.esp
cambridgefacility.esp
a123 Living County Crossing.esp
a123 Living Tenpines Bluff.esp
Landwer_Interiors_Project.esp
a123 Living Graygarden.esp
PipPOD.esp
JurttusInteriors.esp
SkyrimConversions.esp
AtomicRadio.esp
porcPubes.esp
512StandaloneHairColors.esp
SavageCabbage_Animations.esp
AAF_SEU.esp
ANiceOakTree Hairs.esp
ASA.esp
Alex_Stripper_Pole_2.esp
Animated_GNN_Fountain.esp
ArchUniqueSettlers.esp
personal paintings.esp
AWKCR - Mod Power Armor Engine Glitch Fix.esp
ClothingOverhaulSP_XB1_PC.esp
FunctionalDisplays-AID-WI.esp
FunctionalDisplays-Patch-DLC-ALL.esp
ArmoredRaiderLeveledList.esp
MODGirlyAnimation.esp
AR_to_HandMade.esp
Atomic Lust.esp
ComRif308Auto.esp
PD_LowerWeapon.esp
Avatar GAU-90 Autocannon.esp
SF Beards N Staches.esp
Better_Notes.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMortalSoldiersPack.esp
GenderRatios.esp
BetterSettlersMostlyMale.esp
BetterSettlersNoLollygagging.esp
BradbertonInteriors.esp
BrighterSettlementLights_LongAndSoft.esp
Commonwealth Captives.esp
VtawWardrobe6.esp
VtawWardrobe7.esp
VtawWardrobe8.esp
VtawWardrobe9.esp
tread-cupappfix.esp
R97R Camo Power Armor Skins.esp
KSHairdos.esp
cute.231348.231348.esp
DD_All_the_COncrete.esp
DLC Timing.esp
Aigni_UltraWide.esp
FO4HHS_AAF.esp
FO4_AnimationsByLeito.esp
FactionMaintenance.esp
Lazman_dress_mod.esp
GCM.esp
HHFootsteps.esp
Lazmans_highheels_outfits.esp
HiPolyFaces.esp
Homemaker - Streetlights Use Passive Power.esp
Homemaker - Unlocked Institute Objects.esp
PA Stagger Immune.esp
Move Store and Assign Power Armor.esp
JetpackIronMan.esp
JetpackUpgraded.esp
Butt plugs.esp
LevelCap.esp
LegendaryModification.esp
LegendaryModificationMisc.esp
Locksmith.esp
LongerHeadlampLight.esp
LooksMenu Customization Compendium.esp
LooksMenu.esp
MS SPECIAL Zapper.esp
MS Clone Settler Outfit.esp
mailbox.esp
KSHairdos_oel.esp
MidnightCultFix.esp
Minigun Buff.esp
MinutemenSentinel - UFO4P Patch.esp
MinigunRechamber.esp
More Durable Power Armor - 75%.esp
NACskintonefix.esp
NoAffinityCooldown.esp
NAC-RemoveMenuItem.esp
NAC-FH.esp
NAC-NW.esp
NPC Can Heal.esp
NPC Accuracy Revised.esp
NPCs Use Items.esp
No Aggro Impact Landing.esp
NewShacksBGD00.esp
NoLimitsJetpack.esp
NoSettlementAttackBox.esp
PA increases your speed.esp
Custom Comic Framework.esp
PeacefulScavengers1.1.esp
PinUpRedLipstick.esp
PiperFaceFix.esp
AzarPonytailHairstyles.esp
PowerArmorNightVisionFarHarborPatch.esp
Publick Occurrences Expanded.esp
Quick Start Settlement Gizmo.esp
RB_AehersinEyes.esp
RL_Recruit_Framework.esp
RohZima_RealAnimatedPoses.esp
RealHandcuffs_DD_Compatibility.esp
realisticinsectshealth.esp
AAF_GrayAnimations.esp
sag_GuardPostMarkers.esp
Elzee Breathe.esp
RustyFaceFixRedux.esp
SKKFastStopInstitute.esp
AlternateFurniture.esp
AlternateSettlements.esp
Better Vendor Stalls.esp
MinutemenPropaganda.esp
NPC Spawner.esp
Northland Diggers.esp
Northland.esp
TD_DLC01Workshop_Addons.esp
SettlementMenuManager.esp
Shadbase Paintings.esp
CrxSE.esp
Snappable Covenant Walls.esp
Splinterz.esp
HN66Fo4_TRS.esp
The Eyes Of Beauty.esp
Tougher Vertibirds.esp
TransferSettlements.esp
AllUSArmyAndX01.esp
US Army T-series power armor.esp
Vadermania[AAF_anims].esp
Vault Bed Happiness.esp
VHCE.esp
VtawWardrobe1 Previews.esp
VtawWardrobe2 Previews.esp
VtawWardrobe3 Previews.esp
VtawWardrobe4 Previews.esp
VtawWardrobe5 Previews.esp
VtawWardrobe6 Previews.esp
VtawWardrobe7 Previews.esp
VtawWardrobe8 Previews.esp
VtawWardrobe9 Previews.esp
VtawTorn.esp
WM Heavy Machine Gun - Standalone.esp
rxl_bp70_animations.esp
KSHairsFemsheppingRadbeetle.esp
Kharneth_Slave_Clothes.esp
picsels_vanilla_retexture.esp
water_no_rads.esp
ImTalkingToYou.esp
SKKFastStartNewGame.esp
OberlandStation_DCnR_F-ESL.esp

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Maybe a bit off-topic, but I noticed you have the VtawWardrobe1,2,3,4,5,6,7,8,9 Previews.esp from my preview mesh mod in your load order but you only have 4 of Vtaw's wardrobe mods installed (6,7,8 and 9). The ESPs from my mod has Vtaw's ESPs as a master and requires them to be installed.

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1 hour ago, mkh97 said:

Maybe a bit off-topic, but I noticed you have the VtawWardrobe1,2,3,4,5,6,7,8,9 Previews.esp from my preview mesh mod in your load order but you only have 4 of Vtaw's wardrobe mods installed (6,7,8 and 9). The ESPs from my mod has Vtaw's ESPs as a master and requires them to be installed.

They are not enabled.

For some reason it shows enabled or uneabled .esps.

I deleted most unenable .esps from the list but did not catch all of them.

Also thank you for your efforts, you are doing God's work Sir. 🙂

 

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On another note:

I think I have a "trick" to manage this.

My bad habit of Vortex profile bloat by creating new ones with every faction entry or of larger groups of mods (as a "fork") will finally come in handy.

I have a 5 Sep fork folder than runs thru 18 Se,p just before I added a bunch of mods, the deletion of which was likely not helpful to my game stability.

So I will revert to that older profile and see if it truly predates the stability issues.

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Went back to that profile fROm a couple weeks ago.

Still have flickering textures in Finch Farm and Visitors Center in Far harbor and a bit at Echo Lake Lumber too.

Went to yet another older profile, now going back sveerak weeks. visited Finch Fram and visitor center.

Both have the same flickering texture issue.

But my usual litmus test locations, blocks next to Diamond City and Jamaica Plains are 100% fine.

This profile actually had the full Deep Clean and Remodel series installed.

So I must have later deleted it to combat flickering textures. Could this be the cause?

These are  fairly inconsequential locations and flaws, the flickering pillar and  a couple bushes at Finch and flickering trees in Far Harbor, but then there is the random defend quests issue.

As someone with tons of settlements and each settlement has X chance to fire....

Well its keeping me busy and keeping me from immersing myself in a given location like the Glowing Sea or Far harbor or the Wilderness.

They are only enchanting because one is out of the way, far from support and away from it all.

Teleporting back and forth to the commonwealth to defend settlements (that are basically fortresses and that dont need defending) completely wrecks that atmospheric immersion for me.

But maybe if I play on this profile for a while and no defend quests come, I will know my quest controls were not wrecked here.... (shrug)

And this predate a few other mods like MCM setting manager and workshop rearranged and other invasive mods.

Ironically the flickering is no worse here than the other profiles, yet I have nearly a dozen Deep clean and remodel location mods enabled.

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The flickering is probably because of incompatible mods or wrong load order. I also have the Deep Clean mod installed and always have it at the bottom of the load order. I don't remember having any issues with it. It's the only mod I have installed that edits settlements.

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Out of my experience: I use "More Attackers - Get off my Buildzone". This mod not only moves the spawn points, but brings new attacks. So I had three types. The radiant quests from Preston, from settlers and from the mod. Preston and settlers stopped after doing several defences. The mod still generates attacks and that's what it's supposed to do. So which are attacks you get? From Preston or setters? Or some that don't have anything to do with these? In this case a mod that you have or had might be the reason. The only mod interfering with attacks in your modlist I recognize is the one that moves the spawn points. Normally that should have no effect on the number of attacks, but who knows. If you still get defence tasks from Preston or settlers this should stop some day. Regarding your flickering objects I see that you have a lot of landscape mods. That might cause problems. You have "BetterXandersAidNavmesh.esp", but I don't see Xander's Aid itself.

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37 minutes ago, subaverage said:

Out of my experience: I use "More Attackers - Get off my Buildzone". This mod not only moves the spawn points, but brings new attacks. So I had three types. The radiant quests from Preston, from settlers and from the mod. Preston and settlers stopped after doing several defences. The mod still generates attacks and that's what it's supposed to do. So which are attacks you get? From Preston or setters? Or some that don't have anything to do with these? In this case a mod that you have or had might be the reason. The only mod interfering with attacks in your modlist I recognize is the one that moves the spawn points. Normally that should have no effect on the number of attacks, but who knows. If you still get defence tasks from Preston or settlers this should stop some day. Regarding your flickering objects I see that you have a lot of landscape mods. That might cause problems. You have "BetterXandersAidNavmesh.esp", but I don't see Xander's Aid itself.

More about the mystery ( nor arguing with somoen trying t help just pointing out some things that make it mysterious to me:

-Moving the spawn points for attackers out of the settlements I been using that for about 2 years ever since the beginning. So I am confident that is not the issue.

-The defend quest I dont get directly from Preston I get the Defend Quest via a message appearing on my screen top left. ( I hardely ever see him anymore with all my travels and he doesnt give me any quests when I bump into him, so in that respect the mod mod works at least, screenshot from CMRQLmod in the MC attached) 

Its this mod has otherwise been working well for months:

https://www.nexusmods.com/fallout4/mods/39575

- I also have a Defend quest blocker box I been using lately when the reliability of CMRQP mod came into question. Its this mod, screen shot of Lake Splendid location where i had a recent attack(chasing me all the way from the Far Harbor into The Wilderness New Lands worldspace, but its not just New Lands locations that slip thru my attack blocker mods, but Finch Farm etc as well)

- about the flickering objects. I suspect Deep Clean Commonwealth and Remodel may be partially at fault, I see on this older profile it was fully enabled for all locations and all locations that have flickering textures are in the list of locations were it was enabled.

https://www.nexusmods.com/fallout4/mods/65565

It has in the past not always caused issues  but lately I strongly suspect it and on this older profile I see its fully enabled so my later savegame are all savegames where the plug ins for those locations had been disabled ut clearly the ffect on the files is sitll there. I consider this mystery possibly solved and thankfully these flickerings are realtively few and not in major locations.

I had it way worse before in different playthroughs that I had to shut down because of this, University point half the town flickering in and out, larger parts of Hyde park, a couple of city blocks around Bunker hill and Diamond City were just craters etc. Its not as bad as that this time. So I cna live with the flickering but really want to turn off the defend quests.

https://www.nexusmods.com/fallout4/mods/53274

 

Clearly one of my mods interferes or disabled my defen quest blockers.

Maybe I will lock one of them to the end of the load order?

 

PS: Xanders aid is in there and working fine even though I also dont see  a plug in for it. (shrug) 🙂

 

20240924093446_1.jpg

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