scorrp10 Posted October 13 Share Posted October 13 Something must be very off in your modding setup. What mod manager are you using? What else are you running? Is your CK updated with fixes or is vanilla? After you save your plugin in CK, launch SSEEdit, and expand Skyrim.esm - NPC - locate Senna, and see what overloads her, in what order, and specifibally scroll her record down to default ourfit. See if your change appears there. Depending on your setup, and where things are saved, you may need to deploy for changes to take place. If you have SSEEdit open at same time, CK will not be able to actually save your plugin changes. How do you start new game? When I test stuff, I launch the game, and at main menu, open console and load into a test cell (i.e. "coc ctest") Once there, I summon the NPC via player.placeatme Link to comment Share on other sites More sharing options...
TheXXI Posted October 13 Author Share Posted October 13 2 hours ago, scorrp10 said: Something must be very off in your modding setup. What mod manager are you using? What else are you running? Is your CK updated with fixes or is vanilla? After you save your plugin in CK, launch SSEEdit, and expand Skyrim.esm - NPC - locate Senna, and see what overloads her, in what order, and specifibally scroll her record down to default ourfit. See if your change appears there. Depending on your setup, and where things are saved, you may need to deploy for changes to take place. If you have SSEEdit open at same time, CK will not be able to actually save your plugin changes. How do you start new game? When I test stuff, I launch the game, and at main menu, open console and load into a test cell (i.e. "coc ctest") Once there, I summon the NPC via player.placeatme I use MO2. I use the following add-ons for CK: Spoiler https://www.nexusmods.com/skyrimspecialedition/mods/20061 https://www.nexusmods.com/skyrimspecialedition/mods/71371 https://www.nexusmods.com/skyrimspecialedition/mods/40971 https://www.nexusmods.com/skyrimspecialedition/mods/41195 I don't quite understand, should I open only Skyrim.esm in SSEEdit? I started a new game through an Alternative start, then teleported to the temple of Dibella, there I looked at the original priestess and called up a copy via placeatme. Link to comment Share on other sites More sharing options...
TheXXI Posted October 13 Author Share Posted October 13 I disabled all mods, left only: Unofficial Skyrim SE patch Alternate Start Test Outfit (my mod) The equipment of the priestess in the temple and the copy (placeatme) did not change. Link to comment Share on other sites More sharing options...
Hanaisse Posted October 13 Share Posted October 13 I'm with Scorrp10 on this one, something is off in your setup. I made myself a quick test .esp, coc'd into the temple from the main menu, and she's in her new outfit. I don't use MO2 so can't comment any further on what may be going wrong for you. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 13 Share Posted October 13 I did not see this anywhere on the page, if I missed it I am sorry, did you esmify the master for the creation kit? Link to comment Share on other sites More sharing options...
TheXXI Posted October 14 Author Share Posted October 14 (edited) 13 hours ago, Hanaisse said: I'm with Scorrp10 on this one, something is off in your setup. I made myself a quick test .esp, coc'd into the temple from the main menu, and she's in her new outfit. I don't use MO2 so can't comment any further on what may be going wrong for you. I launched a new game not through MO 2, nothing has changed. Priestesses wear default clothes. Could you post your esp? Edited October 14 by TheXXI Link to comment Share on other sites More sharing options...
TheXXI Posted October 14 Author Share Posted October 14 11 hours ago, PeterMartyr said: I did not see this anywhere on the page, if I missed it I am sorry, did you esmify the master for the creation kit? I don't quite understand you. There are 2 wizards connected to my mod: Skyrim.esm and Update.esm Link to comment Share on other sites More sharing options...
scorrp10 Posted October 14 Share Posted October 14 Well, if your test mod is using Bijin AIO as master, then you got to have that enabled as well, or else your plugin will not load either. And yes, if you use Bijin, you most MUST have it as master, or else you are going to have a black face. Now, I use separate Bijin mods (Wives/NPCs/Warmaidens), so I needed to master my Senna change mod to Bijin Wives.esp. Thus, step by step: Launch CK File - Data - locate Bijin Wives.esp, checkmark it, click OK without setting an Active mod. In Object Window, select 'Outfit', create new outfit, call it 0_SennaTestOutfit. Leave it empty. In Actor section, locate Senna, in Inventory tab change her default outfit to 0_SennaTestOutfit. File - Save - call it SennaTestOutfit.esp, exit CK. In Vortex, plugins list, I enable SennaTestOutfit.esp Launch game, from main menu, open console, 'coc markarthtempleofdibella', and sure enough, she is strolling around the temple in the nude. I did attach the sample mod with my .esp, but it uses 'Bijin Wives.esp' as master, so it will not work for you. Point is, the outfit change works if starting new game. (On existing game, outfit can be changed via a script). If it is not working for you, it means that somehow, your mod organizer is not deploying the changed plugin file properly. SennaTestOutfit.7z Link to comment Share on other sites More sharing options...
TheXXI Posted October 14 Author Share Posted October 14 (edited) 1 hour ago, scorrp10 said: Well, if your test mod is using Bijin AIO as master, then you got to have that enabled as well, or else your plugin will not load either. And yes, if you use Bijin, you most MUST have it as master, or else you are going to have a black face. Now, I use separate Bijin mods (Wives/NPCs/Warmaidens), so I needed to master my Senna change mod to Bijin Wives.esp. Thus, step by step: Launch CK File - Data - locate Bijin Wives.esp, checkmark it, click OK without setting an Active mod. In Object Window, select 'Outfit', create new outfit, call it 0_SennaTestOutfit. Leave it empty. In Actor section, locate Senna, in Inventory tab change her default outfit to 0_SennaTestOutfit. File - Save - call it SennaTestOutfit.esp, exit CK. In Vortex, plugins list, I enable SennaTestOutfit.esp Launch game, from main menu, open console, 'coc markarthtempleofdibella', and sure enough, she is strolling around the temple in the nude. I did attach the sample mod with my .esp, but it uses 'Bijin Wives.esp' as master, so it will not work for you. Point is, the outfit change works if starting new game. (On existing game, outfit can be changed via a script). If it is not working for you, it means that somehow, your mod organizer is not deploying the changed plugin file properly. SennaTestOutfit.7z 905 B · 1 download I downloaded Bijin Wives and your mod, your mod worked for me, a priestess without clothes. UPD: I tested your mod when turning on 5 more mods, but when turning on the entire list of 613 mods, the priestess does not change clothes again. Edited October 14 by TheXXI Link to comment Share on other sites More sharing options...
scorrp10 Posted October 14 Share Posted October 14 Does More Informative console still show my test mod as the last thing affecting her Base ID? Are you by any chance exceeding the regular esp mod limit? (I did not make my test mod 'light') Also, it is possible that among your other mods there is something else that messes with her clothes - not necessarily by overloading the base record, but potentially via a quest/script? (I.e. Senna plays a certain role in Amorous Adventures) Link to comment Share on other sites More sharing options...
Recommended Posts