crowlotus Posted October 14 Share Posted October 14 Installed the Arren mod and got this error readout. It keeps repeating the same thing over and over. I was wonering: 1) What's causing it; 2) How do I fix it; 3) Will this cause me trouble in the long run? Link to comment Share on other sites More sharing options...
AndalayBay Posted October 14 Share Posted October 14 Actually the errors might be caused by another mod higher in your load order. If a mod has a scripting error, the script processing stops and all other mods following that stop working. You only see the errors from the last mod to be affected in the console. You'll have to go through all your mods and make sure you've installed them properly. You should also sort your load order with BOSS. You'll probably have to start removing mods so you can track down the one that's causing the problem. You could start with removing this Arren mod and see if the console spam stops. 1 Link to comment Share on other sites More sharing options...
crowlotus Posted October 16 Author Share Posted October 16 That's the problem. It was only AFTER I removed the Arren mod this stopped happening. I will admit I used the new 'voices' for the Arren mod, specifically the Redguard voice. Could that have affected this in any way? Link to comment Share on other sites More sharing options...
RomanR Posted October 16 Share Posted October 16 Are you using most recent version? I peeked at scripts referenced by picture, but commands there are not matching a report and in second case the referenced line is even empty. I peeked at esp version 4.8 and to avoid possible loading problems (I don't use Shivering Isles) I loaded it to both Construction Set and Tes4Edit. Maybe I'm doing something wrong, but this is what I found so far: Spoiler $xx0715e3 - arrenrandomeventscr .... ;deer if reventtype == 8 && revent8fin == 0 set reventstatus to 80 set reventref to refarren.placeatme arrenreventdeercr 1 30 1 refarren.sayto player arrenreventdeerconv 1 ;<--- line 242 refarren.startcombat reventref set reventtimer to 5 set reventtype to 0 elseif reventtype == 8 && revent8fin == 1 set reventflag to 1 endif if reventstatus == 80 && reventtimer > 0 set reventtimer to reventtimer - getsecondspassed elseif reventstatus == 80 reventref.kill set reventstatus to 81 set reventtimer to 5 endif if reventstatus == 81 && reventtimer > 0 set reventtimer to reventtimer - getsecondspassed elseif reventstatus == 81 set reventref to refarren.placeatme arrenreventdeerpa 1 30 1 refarren.sayto player arrenreventdeerconv1 1 reventref.startcombat refarren set revent8fin to 1 set reventstatus to 0 set reventtimer to 0 set reventtype to 0 endif ;thief .... $xx05c541 - arrenemoscr .... ;friendly hit in combat if fhit != refarren.GetFriendHit player && fhitflag == 0 && refarren.isincombat set fhit to refarren.GetFriendHit player set fhittimer to 5 set fhitflag to 1 endif if fhitflag >= 1 && fhittimer > 0 set fhittimer to fhittimer - getsecondspassed elseif fhitflag >= 1 set fhitflag to 0 endif ;<--- line 732 if fhit != refarren.GetFriendHit player && fhitflag == 1 && refarren.isincombat set fhit to refarren.GetFriendHit player set fhittimer to 5 set fhitflag to 2 endif if fhit != refarren.GetFriendHit player && fhitflag == 2 && refarren.isincombat set fhit to refarren.GetFriendHit player set fhitflag to 0 if getrandompercent <= 75 refarren.sayto player arrenfhit endif set flike to flike - 1 * frand endif ;places found .... Maybe AndalayBay's theory is correct here. Link to comment Share on other sites More sharing options...
AndalayBay Posted October 16 Share Posted October 16 While that's not the entire script, I see PlaceAtMe's, which could be a problem. If there's no Disable and SetDestroyed later in that script, then I recommend not using that mod. It will cause saved game bloat. If the author does have the proper clean-up measures, then you might want to check the version as RomanR suggests. Link to comment Share on other sites More sharing options...
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