mattski123 Posted October 17 Share Posted October 17 Hey! So I was using Smart Harvest and wanted to have some automatic was to auto equip whatever are the best looted items. It would be especially cool if you could specify via mcm what you wanna prioritize (for instance if I wanted to only use the best light armor or only use the best bow/two-handed weapons etc). There currently does not exist a mod for this, and I feel like this would be really cool. This could be easily based on the little Diamond (used in SkyUI) signifying the best for damage & armor rating. I figured even this as a simple start would be great. Just not sure how to identify that diamond in terms of how you specify what's the best. Let me know if there's a mod that does this! Link to comment Share on other sites More sharing options...
scorrp10 Posted October 18 Share Posted October 18 Maybe there is such a mod, but I know 100% I would never employ such mod. That diamond indicates a 'better' armor/weapon only at a very basic level, it often does not take into account any potential enchantments and such. It does not take into account perks (i.e. Bladesman for swords). So yeah, that diamond might be a nice indicator in early game suggesting to player an item is better than a currently worn one, but it is a good thing that even from early game, it must be on the player to pay attention to what they find, and make a conscious decision about equipping it. Heck, in a few shooters that had that feature, I absolutely HATED it, and would always turn it off in the settings if possible. Especially if armor or weapons are degradable, or use some rare ammo, I might want to save a better item for a harder situation, so I would constantly have to swap stuff back . Link to comment Share on other sites More sharing options...
AaronOfMpls Posted October 21 Share Posted October 21 @mattski123 I don't know of one, but I'll link one if I learn of one soon. And yah, I'm not likely to use one myself, for the reasons @scorrp10 mentioned. Plus I'm often willing to stick with something 'worse' if it fits an outfit better, or is more in keeping with my character's RP characterization. Still, I'm not about to knock it either if such a mod exists, and is useful to its users. Link to comment Share on other sites More sharing options...
mattski123 Posted October 25 Author Share Posted October 25 Neat points, which is why an MCM could be helpful, especially to modify & specify which is okay not to equip etc. But yes, even as a simple start basic could be helpful. Maybe even utilizing Conditional Equipment to "lock" certain bits/equipment parts in place. So selecting "auto equip" for Boots, Gauntles & Cuirasses but lets say having "don't auto equip" for headgear & any weapons for example. Or specifying a weapon type to wield like "only 2h" or "only bows & 1h/shield" for example. Link to comment Share on other sites More sharing options...
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