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Publisher-Approved Paid Modding Policy


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31 minutes ago, jwisser said:

Related: does anyone know if the East Empire Expansion Unofficial Patches page is hidden as a result of this bonkers decision by the Nexus, or for some other reason? My best guess based on the timing is that it was hidden as a direct result of this, which sucks.

It's likely a result as it is a patch hub for a paid mod thusly it is against policy.

 

Do mind the leapords, they leave quite a mess when they eat faces.

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1 hour ago, jwisser said:

Related: does anyone know if the East Empire Expansion Unofficial Patches page is hidden as a result of this bonkers decision by the Nexus, or for some other reason? My best guess based on the timing is that it was hidden as a direct result of this, which sucks.

It is related. There are other places you can get those patches at this moment, but if history serves, telling folks where those are runs afoul of the rules here.

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Just one raw idea, but an example of how Nexus could change their guidelines with minimal changes would be to only allow Verified Creators to upload patches. One patch hub per Verified Creation might work somewhat ideally. Patches should be provided by the authors themselves and their Discord users or something. This reduces the costs of moderating Advertising Limitations and other rules.

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10 minutes ago, cyan49 said:

Just one raw idea, but an example of how Nexus could change their guidelines with minimal changes would be to only allow Verified Creators to upload patches. One patch hub per Verified Creation might work somewhat ideally. Patches should be provided by the authors themselves and their Discord users or something. This reduces the costs of moderating Advertising Limitations and other rules.

No, this isn't a solution. Forcing creators to make their own patches is going to help nobody. Czasior, who spoke earlier in this thread, has done extraordinary work for the community in terms of helping their load orders work together. What you propose is completely cutting volunteers such as him from the process and forcing an expectation on a VC creator that they patch their own mod for literally any other future mod that might that might conflict with it whereas a volunteer with permission might knock it out in an afternoon. 

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8 minutes ago, Kant3n said:

No, this isn't a solution. Forcing creators to make their own patches is going to help nobody. Czasior, who spoke earlier in this thread, has done extraordinary work for the community in terms of helping their load orders work together. What you propose is completely cutting volunteers such as him from the process and forcing an expectation on a VC creator that they patch their own mod for literally any other future mod that might that might conflict with it whereas a volunteer with permission might knock it out in an afternoon. 

But that's not what I'm saying. In this example, users can create patches, but only Verified Creators can release them to their own patch hub.

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7 minutes ago, cyan49 said:

Just one raw idea, but an example of how Nexus could change their guidelines with minimal changes would be to only allow Verified Creators to upload patches. One patch hub per Verified Creation might work somewhat ideally. Patches should be provided by the authors themselves and their Discord users or something. This reduces the costs of moderating Advertising Limitations and other rules.

That comes back to the issue of Skyrim Anniversary Edition content being allowed to bypass all of the new rules seemingly by virtue of their release date. If you bought Skyrim right now, non-Anniversary, and purchased say Forgotten Seasons and Legendary Dungeons, both by the same creator, one would have full support of patches here and the other might have a single page with a fraction of the patches, if any were put up here at all.

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16 minutes ago, cyan49 said:

But that's not what I'm saying. In this example, users can create patches, but only Verified Creators can release them to their own patch hub.

Yeah, not helping. That's how you end up with abandoned mods, much the same way numerous mods were never ported to SE because the authors left the modding scene before SE came out and permissions prevented them from being brought over by others.

 

Additionally, the reason for patches is a conflict between two or more mods. So why is the creator of the VC mod the only one allowed to provide a patch in your example? 

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13 minutes ago, Arredamaal said:

That comes back to the issue of Skyrim Anniversary Edition content being allowed to bypass all of the new rules seemingly by virtue of their release date. If you bought Skyrim right now, non-Anniversary, and purchased say Forgotten Seasons and Legendary Dungeons, both by the same creator, one would have full support of patches here and the other might have a single page with a fraction of the patches, if any were put up here at all.

It's easy to misunderstand, but they are different. The former is Creation Club, which is already over. The latter is Verified Creation, which is a current topic.

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14 minutes ago, Kant3n said:

Additionally, the reason for patches is a conflict between two or more mods. So why is the creator of the VC mod the only one allowed to provide a patch in your example? 

Quote

This reduces the costs of moderating Advertising Limitations and other rules.

 

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4 minutes ago, cyan49 said:

It's easy to misunderstand, but they are different. The former is Creation Club, which is already over. The latter is Verified Creation, which is a current topic.

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The Verified Creator Program may be seen as a development of the Creation Club. The primary difference is that Creation Club Creations were official microtransactional content commissioned by Bethesda, whereas the Verified Creator Program features third party mods approved by Bethesda. Verified Creators are not hired or contracted, which opens the opportunity to more people. The difference in the payment of the author is that they receive royalties instead of being paid for completing a contract, which means the profit is more closely correlated with the success of the Creation.

Unlike Creation Club Creations, Verified Creator Program Creations are not included with the Anniversary Edition. Verified Creator Program Creations are not as restricted when it comes to asset use and may utilize voiced dialogue. As a result, some Verified Creations are not available on PlayStation due to the restrictions on third party mods on that platform.

Taken from the UESP page. So the difference between Creation Club and Verified Creation is that Verified Creations are available to more people, reward quality, and can use voiced dialogue... and we want to limit those and not Creation Club content?

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