Livania47 Posted November 2 Share Posted November 2 I wrote this on the general forums, but decided to move it to the Skyrim AE community forum, which is more specific to my somewhat pressing question because I think the community is more active here regarding my question. If there is something in English that is not quite correct, my apologies. I don't know English, I translate it so that the entire English-speaking community can read it. Hello guys, good afternoon. I will introduce myself correctly. My name is Abraham, I am 26 years old and I live in Spain. I started with this mod thing maybe 4 or 5 days ago, I have learned and achieved several things in a short time, I have felt great in the process, but I am not an expert in this, there are mistakes and obstacles that I have started to face that I cannot handle alone and in the end I have to seek the right help here. I use the Mod Organize 2, SKSE, LOOT, and SSEEDIT programs, I don't use them expertly, but I think I do the basics. I already know how to download the mods and add the translations made by the community, it's very easy and I've found that it works well for me, voices and text alike. I don't quite understand the loading priority order that each mod should have when opening the game with MO2 and SKSE so I can't defend myself with that issue when downloading and entering Skyrim mods with MO2, I'm trying. ok, so the fact is that I have put several mods and the game works and my computer does not break, great, the first step is a success XD. -But there are huge bugs that have made the game not playable and not being able to do normal test matches, being a combat game, the bugs have appeared after modifying skyrim with mods, the combat system and difficulty modes have been totally unbalanced and the survival mode when it asks me in the new game if I want to use it or not in the game the decision I chose is permanent, it cannot be modified later. When fighting I tried to modify the difficulty, when saving, continuing and reopening the settings, the difficulty mode returns to the "very easy" level still you cannot defeat even the initial enemies of the game because the combat in the game has been totally unbalanced, you do not deal damage or receive it the same as in the base mode of Skyrim nor can you modify the difficulty of the combat. I leave you a picture of my installed mods open in mod organize 2, I had more stuff on and removed them, but still the same thing persists. Link to comment Share on other sites More sharing options...
greyday01 Posted November 3 Share Posted November 3 SkyUI SE - Difficulty Persistence Fix at Skyrim Special Edition Nexus - Mods and Community Place this below SkyUI 1 Link to comment Share on other sites More sharing options...
wfandrews Posted November 3 Share Posted November 3 If you use Remove Quick Save Button from SkyUI you do not need Persistence Fix. I use it as I always thought the Quick Save button redundant in the main menu and it also removes another mod from my mod load. Link to comment Share on other sites More sharing options...
lannvouivre Posted November 3 Share Posted November 3 (edited) NOTE: I'm responding to you as if you might not know how to do everything correctly with MO2 as I can't read your mind to check whether it's true or not. I don't believe that you would be misleading intentionally, but you might possibly be mistaken or groggy etc. I always have to check now due to previous experiences helping people on the skyrimmods discord. None of your mods in the left pane are enabled. Click the check boxes on the left, or select all of the disabled mods, right click them, and click "enable selected". This could cause your difficulty persistence issue. Your engine fixes mod has a warning icon on it, you need to mouseover that warning and see what it says, and correct it. If it's not updated correctly for your version, this would also cause the difficulty persistence issue. You also have a warning symbol above the right pane, you should check that out as well. The left pane has its own priority system for the loose files - scripts, textures, etc. The right pane with the "Plugins" tab selected has a plugin (esp, esl, etc) priority. You adjust this priority system using LOOT to sort them; you can add loot to MO2 and launch it as an executable from inside MO2; unless they've changed this, the version of LOOT that MO2 has built-in isn't in date or doesn't have an up-to-date masterlist or something, so you want to actually download LOOT separately, add it as an executable, and run the executable using the drop down list above the left pane or add a shortcut button to it in MO2. If you need further help, you may need to look up guides for MO2, as I only look at the nexusmods forums like 2 or 3 times a year and I probably won't remember to check for replies. Edited November 3 by lannvouivre Clarifications, missed stuff 1 Link to comment Share on other sites More sharing options...
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