fusronson Posted November 9 Share Posted November 9 Hi everyone, may this question was already done but i couldn't find anything about. I created a mod were i added a new cell on the breezehome, but i don't understand how to export the bsa files for this new cell. I tried to find information on the CK page from bethesda but, this one is on maintenance. Any help will be appreciated. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 9 Share Posted November 9 Once you have created your plugin and BSA file, all you need to do is use a program like 7z and create an archive containing those two files. Then that 7z file can be uploaded for sharing with other players. If you are asking how one creates the BSA file, here are instructions for one option utilizing a program included with the Creation Kit. Link to comment Share on other sites More sharing options...
scorrp10 Posted November 9 Share Posted November 9 Does your mod actually HAVE new resources? Meshes, Textures, scripts, sounds etc? If it is just a new cell built using pre-existing resources, you are not going to have a .bsa file. You would just want to add the .esp file to a .7z archive by itself. Link to comment Share on other sites More sharing options...
fusronson Posted November 10 Author Share Posted November 10 Hi, i actually didn't add any new meshes just used the vanilla resources to create the new cells, thanks both of you for the answers. I created the zip file with the scripts files and everything works fine by now. Link to comment Share on other sites More sharing options...
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