PennyLoveheart Posted November 10 Share Posted November 10 Hi all. I'm on Vortex 1.12.6 and am using it to mod No Man's Sky. The issue I have is in relation to deployment locations. I see that "Mod Types" define rules for where a mod is deployed however I'd like to create my own rules for certain mods; specifically mods with .lua scripts. I want vortex to install these ones to AMUSS's "Mod Scripts" folder. Additionally, a lot of the mods that have .lua scripts also contain the .pak files in their archives and I would like to create rules to stop the latter from being deployed alongside the former. For bonus points; is there a way to tell vortex to run an external program? Obviously in this scenario, AMUSS, but as another example, I know that some Skyrim mods need FNIS to run once mods are installed. Thanks for any help! Link to comment Share on other sites More sharing options...
Solution Pickysaurus Posted Monday at 10:24 AM Solution Share Posted Monday at 10:24 AM It's not something you can do in the UI, but Vortex is open source so you can contribute the required changes if you're a developer. https://github.com/Nexus-Mods/vortex-games/blob/master/game-nomanssky/index.js Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now