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SKK Settlement attack System


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System is working properly for me now.

But I do have a question (on the mod page questions turned off, so...):

 

-Do the Patrols that SKK Settlement attack system optionally spawns ever despawn?

Or do these NPC keep patrolling between locations and (unless killed) stay active?

Reason I am asking is I want to give some of them extra/better gear..

But if they despawn after thier trip from one settlement to another its not worth the effort.

Right now I am following  a patrol from the castle to Red Rocket and they dont despawn even if I leave the cell, at least so far.

My guess is as a minimum they keep going until they reach thier goal.

-This patrol is 4 men but I seen patrols arrive with only 2 or just one man at their destination.

Are some patrols just smaller or did some guys die on the trip via Combat (after all thier equipment is usually light)

 

Update: The MM Patrol I been following lost one man against the raiders near Jamaica Plain/University Point.

They  would have lost more if the walking WW4 that is theier General, had not intervened and taken out 3 out of 5 raiders.

Thing is I have a mod that buffs the raiders significantly in armor/weapons and level , so there is that...

In return I now equipped all the survivors with absolute top of the line armor: legendary medium combat armors and heavy combat armors .

Plus top of the line weapons, even a couple of legendaries. (but no OP legendaries no, explosive anything etc, just mild legendary weapons)

How could I afford this largesse to my troops? With this mod here: where I only need to equip an NPC once with the best and then copy it again and again. So I have a Minuteman Light ( Light armors all around Minute outfit, MM hat, plus a Short AssaultRifle from Neeher), Minuteman Medium Plus (thats a complete set of medium Armor, his minuteman outfit has advanced ballistic thread on it , chest piece is legendary and maxed out in improvements, plus Neehers assault Rifle maxed out in improvements so its basically an LMG) and MM Heavy (complete set of heavy armor, all pieces improved with thread, Overseers guardian with extended mag and best stock added). Other saved sets are various complete sexy vtaw and TRS assemblies for my farm girls but they dont go on patrols of course.

This mod is a bit buggy in that everytime you equip an NPC, they keep thier old gear plus requip default  random gear for their NPC- Idendity as well, at least twice.. So they wind out with a) their original clothes/armor /weapons, plus the clothes/armor/weapon i gave them, plus once or twice more basic clothes armor/weapons appropiate for that NPC. So 3 to 4 sets of clothes /armor/weapons most of which is low level though. So I sometimes take out the extra stuff to store in the armory or sell, or if its junk just throw away.

https://www.nexusmods.com/fallout4/mods/68030

 

Update2:

On the way to Red Rocket (form the Casle) , my Patrol ran into another Minuteman patrol hevaily engaged with the Supermutants at the intersection of Fallons, the hospital and the MTA station south of Boston. The place is crawling with well armed Supermutants including some suiciders. I got there in time to see some of them die and survivor leaving.

LoVe the slogans these SKK Minutemen shout during and after battle.

Update 3: The patrol went past Diamond City. I also painstakingly ( before I discovered that fast -equip mod linked above) upgraded weapons and armor even Specials for DC security. 

It would have been super immersive if they had exchanged some greetings but such was not to be.

Also met with yet another MM Patrol, this one was still at full strenght and included a MM in T45e Armor wielding a flamer.

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