SHOTGUN1992 Posted November 18 Share Posted November 18 (edited) Sometimes when I make costumes and accessories morphs and weight slider only works when I choose _0 with ck, sometimes it works only when I choose _1, I'm a bit confused. le smmb male cbbe female Edited November 18 by SHOTGUN1992 Link to comment Share on other sites More sharing options...
scorrp10 Posted November 18 Share Posted November 18 If you look at an ArmorAddon form in SSEEdit, you will see those flags: Weight slider - Male and Weight slider - Female. You need to set those flags to 'Enabled' For some reason, CK does not show these flags. It just uses some sort of its own internal 'logic' to determine whether to set them or not. The mesh file an ArmorAddon points to is typically the _1 one. Bottom line - after creating a mod in CK, I will go over all the ArmorAddon forms in SSEEdit to make sure weight sliders are properly enabled. Link to comment Share on other sites More sharing options...
SHOTGUN1992 Posted November 19 Author Share Posted November 19 I loaded esp in tes5edit and these flags are enabled for variety of costumes, however still some of the costumes requires _0, some of them _1. Thank you for the answer tho, it may be also my broken game, as have strange things on load, like double body, invisible head if wearing circlets etc Link to comment Share on other sites More sharing options...
scorrp10 Posted Tuesday at 03:49 PM Share Posted Tuesday at 03:49 PM As long as _0 and _1 are proper morphs of each other, are in same directory, and are named exactly the same (except for the _0/_1 part), and weight slider for that gender is enabled, it really does not matter if you specify the _0 or the _1 file in the ArmorAddon form. The game will figure it out and use the _0 variant for weight 0, _1 variant for weight 1, and interpolate for anything in between. If you get different results when assigning _0 or _1, it means something is not quite matching between them. If you want to upload your .esp, along with _0 and _1 nif files somewhere, I can take a look at what might be wrong. If you got missing heads when equipping circlets, it means your circlets are likely using slot 30 instead of 42. Double body basically means you are wearing something that includes a body mesh, and is not using partition/slot 32. Link to comment Share on other sites More sharing options...
SHOTGUN1992 Posted Thursday at 08:01 PM Author Share Posted Thursday at 08:01 PM ow, it's using partition and dismember slot 32, these bugs are only happen to me on first load making me think it's one of the infinite crash fix dlls causing it, as for costumes I'll update the thread as soon as I'll figure it out (if I am, because nothing really to look at, everything was conformulated and generated with bodyslide, same _0 and _1 act different when has different filename, especially if the name contains numbers). Link to comment Share on other sites More sharing options...
scorrp10 Posted Thursday at 11:34 PM Share Posted Thursday at 11:34 PM Well, I suppose if mesh name is something like outfit_0_part_1.nif, I wonder if the game is just looking for the first occurrence of _0 or _1 in the name and works from that... Link to comment Share on other sites More sharing options...
PeterMartyr Posted Thursday at 11:36 PM Share Posted Thursday at 11:36 PM try this but a warning it will require Nifskope, and is similar to merging RaceMenu head with CK for facegen (sort of) learn to use Nifskope, my instruction suck, I am coder open two instance of Nifskope load the minimum weight 0 in one load the maximum weight 1 in the other NOTE this is not copy and paste, but paste over copy over the mesh data of nif 1 to 0 with paste over, where its branches match (it may not be in the same order or location) repeat until all branches are pasted over you now have two meshes of maximum weight save the 0 nif as the 1 nif overwriting it this leaves nif 0 in original state both nif are now identical except one is minimum weight and the other maximum weight bodyslide not a replacement for Nifskope, you generate the errors with it you create the mock-ups out of of sequential order with bodyslide Link to comment Share on other sites More sharing options...
SHOTGUN1992 Posted Friday at 03:58 AM Author Share Posted Friday at 03:58 AM I'm not that stupid names are like outfit_0/1.nif works with _0, names like outfit2_0/1 works often (but need to test more to be sure) with _1 Link to comment Share on other sites More sharing options...
PeterMartyr Posted Friday at 05:36 AM Share Posted Friday at 05:36 AM then remember correlation doesn't imply causation don't waste to much time on those test. Link to comment Share on other sites More sharing options...
SHOTGUN1992 Posted yesterday at 12:15 PM Author Share Posted yesterday at 12:15 PM it turned that the culprit of all my game bugs mentioned in this thread was Load Game CTD Fix Thanks for responses and good advices, closed Link to comment Share on other sites More sharing options...
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