SomeRooster Posted November 20 Share Posted November 20 Detour Description: A small quest mod about courage. Features: Gunplay, explosions and gnomes. Intro: The Courier discovers a ransacked caravan outside Goodsprings with only one survivor. If he/she decides to render aid, the Courier will begin a hazardous, circuitous journey to shepherd an orphaned child to his last surviving relative. Along the way, he/she will draw the homicidal intentions of powerful, new enemies who will stop at nothing to protect their interests. If the Courier decides to pursue this mission to its end, he/she can anticipate an explosive climax in a new worldspace. Gameplay: ~ 1 hour. Sidequests: None, thought scripted encounters will be aplenty, depending on the player's choices. Progress: Currently stands at 85%, pre-VO. I'm scripting and testing the final battle, then all that remains is the denouement and slideshow. Testing: I'll post here when I have need of testers. It should be soon. Voice Acting: I'm not taking auditions at the present, but I'll be open to it once I've concluded testing. If I can't fill the roles after a certain time I'll use AI. 2 Link to comment Share on other sites More sharing options...
Radioactivelad Posted November 20 Share Posted November 20 I'd be interested in voice acting when the time comes. 2 Link to comment Share on other sites More sharing options...
SomeRooster Posted November 21 Author Share Posted November 21 17 hours ago, Radioactivelad said: I'd be interested in voice acting when the time comes. Thank you, I’ll hit you up soon! Final battle is coming along very well. I’ll be hunting for testers after Thanksgiving. 1 Link to comment Share on other sites More sharing options...
Pellape Posted November 21 Share Posted November 21 This sounds like lots of fun for sure. Count on me as a tester as well, when ye need one. 1 Link to comment Share on other sites More sharing options...
SomeRooster Posted November 22 Author Share Posted November 22 20 hours ago, Pellape said: This sounds like lots of fun for sure. Count on me as a tester as well, when ye need one. Thank you, I'll be in touch! 1 Link to comment Share on other sites More sharing options...
TwitTwatTit Posted November 22 Share Posted November 22 If you're looking for someone who tests mods the same way Mr.Breach goofs them up then I'll happily put myself down as a tester. 1 Link to comment Share on other sites More sharing options...
SomeRooster Posted November 23 Author Share Posted November 23 12 hours ago, TwitTwatTit said: If you're looking for someone who tests mods the same way Mr.Breach goofs them up then I'll happily put myself down as a tester. All my design decisions are influenced by "What would Al do?"; I'll be in touch! 2 Link to comment Share on other sites More sharing options...
SomeRooster Posted November 27 Author Share Posted November 27 I’ve made steady progress this week, and the "default" playthrough is complete. Once I’ve filled out the alternate routes all that remains is the slideshow, scripted encounters and polishing dialogue. My hope is to begin testing in earnest the week after Thanksgiving. 2 Link to comment Share on other sites More sharing options...
TwitTwatTit Posted November 27 Share Posted November 27 (edited) Can't wait to test your quest mod. I'll put it through the wringer with a heavily modded TTW and a separate bare bones modded Fallout New Vegas game to make sure its all good minus with companions since I've been cautious with every quest mod ever since that NVB 3 twist of Marko killing your companions. Edited November 27 by TwitTwatTit 1 Link to comment Share on other sites More sharing options...
YouGotToKnowLee Posted November 30 Share Posted November 30 May be late, but i would love to be a va when the time comes, or when another time may arise. 1 Link to comment Share on other sites More sharing options...
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