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[WIP] Detour


SomeRooster

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Detour

Description: A small quest mod about courage.

Features: Gunplay, explosions and gnomes.

Intro: The Courier discovers a ransacked caravan outside Goodsprings with only one survivor. If he/she decides to render aid, the Courier will begin a hazardous, circuitous journey to shepherd an orphaned child to his last surviving relative. Along the way, he/she will draw the homicidal intentions of powerful, new enemies who will stop at nothing to protect their interests. If the Courier decides to pursue this mission to its end, he/she can anticipate an explosive climax in a new worldspace.

Gameplay: ~ 1 hour.

Sidequests: None, thought scripted encounters will be aplenty, depending on the player's choices.

Progress: Currently stands at 85%, pre-VO. I'm scripting and testing the final battle, then all that remains is the denouement and slideshow.

Testing: I'll post here when I have need of testers. It should be soon.

Voice Acting: I'm not taking auditions at the present, but I'll be open to it once I've concluded testing. If I can't fill the roles after a certain time I'll use AI.

 

 

 

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12 hours ago, TwitTwatTit said:

If you're looking for someone who tests mods the same way Mr.Breach goofs them up then I'll happily put myself down as a tester.

All my design decisions are influenced by "What would Al do?"; I'll be in touch!

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I’ve made steady progress this week, and the "default" playthrough is complete. Once I’ve filled out the alternate routes all that remains is the slideshow, scripted encounters and polishing dialogue.
 

My hope is to begin testing in earnest the week after Thanksgiving.

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Can't wait to test your quest mod. I'll put it through the wringer with a heavily modded TTW and a separate bare bones modded Fallout New Vegas game to make sure its all good minus with companions since I've been cautious with every quest mod ever since that NVB 3 twist of Marko killing your companions. 

Edited by TwitTwatTit
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