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Blah... Can't fake a story event to start a quest can we....


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Helping a friend out with a quest mod that interacts with DA02 and others which have dependency on story manager nodes to run. I avoid story manager and think the entire way it works should be thrown out the window and made differently, but anyway, making sure I am not wrong

Goal: To force DA02 to start without being forced to level up, and without modifying the quest record. Even if you set the globalvariable level check to 1 via script, and/or script-level player to 30, the event is not heard since no legit level up actually transpired under the hood. So it appears to be one of those things we can't work around without writing a custom skse plugin... isn't it...  😕

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Pretty much this.    By my experience, if a quest is tied to an SM node, it cannot be started via script or console command.   Not sure what your friend's mod tries to accomplish, but likely it will have to do some working around.

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