dizietemblesssma Posted 3 hours ago Share Posted 3 hours ago I think I've asked this before in the SkyrimSE forum but a) I can't find that post:) and b) this is a different game... is there a way to have a mod quest start when a certain stage of a vanilla quest is reached/quest started, without editing the vanilla quest in any way or its scripts? I couldn't find anything in the story manager that would correspond to such an event. All I can think of is some kind of permanent while loop in a quest fragment that checks for another quest's stage but that seems like a performance killer to me. diziet Link to comment Share on other sites More sharing options...
Qrsr Posted 2 hours ago Share Posted 2 hours ago Story manager node afaik. Link to comment Share on other sites More sharing options...
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