Jump to content

Monitoring a vanilla quest


Recommended Posts

I think I've asked this before in the SkyrimSE forum but a) I can't find that post:) and b) this is a different game...

is there a way to have a mod quest start when a certain stage of a vanilla quest is reached/quest started, without editing the vanilla quest in any way or its scripts?  I couldn't find anything in the story manager that would correspond to such an event.  All I can think of is some kind of permanent while loop in a quest fragment that checks for another quest's stage but that seems like a performance killer to me.

 

diziet

Link to comment
Share on other sites

Every one of my > 60 solutions does this at start-up, check out the standard multi-purpose template in this article 

https://www.nexusmods.com/fallout4/articles/1038

(4) Robust new game start script

The things you want are "OnStageSet"

If your main quest pops UI messages on startup that you want to delay, attach the launch script to a silent start game enabled quest that monitors QuestOfInterest.OnStageSet and then trigger  myQuest.StartQuest() or myQuest.SetStage() at the right condition.

  • Like 1
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...