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Why is crafting skill capped at 100?


anjenthedog

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Not sure of Bethesda's purpose in selecting 100 as the cap.  However, if I recall correctly, the author of the original LE Uncapper mod stated that while they unlocked the ability to have skills go higher than 100 there could be issues arise in game due to the higher values.  So... perhaps Bethesda capped the skills at 100 because they knew that the system couldn't handle much higher.

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The 100 Cap - from what I remember "back in the day" 2012, when I first started playing Skyrim - it was just the Number they picked. 100 and it made sense.

The Uncapper, which I've been using since it came out - has given no issues - > AS LONG AS YOU FOLLOW THE INSTRUCTIONS < - , which is true for just about anything. 😉

 

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10 minutes ago, jjb54 said:

The 100 Cap - from what I remember "back in the day" 2012, when I first started playing Skyrim - it was just the Number they picked. 100 and it made sense.

The Uncapper, which I've been using since it came out - has given no issues - > AS LONG AS YOU FOLLOW THE INSTRUCTIONS < - , which is true for just about anything. 😉

 

Of course, it has no issues if you follow the instructions.  The INI instructions are littered with "Using too low or too high values may crash the game. Handle them with caution."

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It's just a game design choice.  Admittedly I don't like it, if I recall, you could go higher in Morrowind.

As a game dev myself, I plan to have uncapped skills in my opus.  The formula will just change in stages every 100.  So 0-100 will be just the basic efficiency and reliability of the skill, 100-200 will be skill bonuses on top of that, etc.

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10 hours ago, IsharaMeradin said:

Of course, it has no issues if you follow the instructions.  The INI instructions are littered with "Using too low or too high values may crash the game. Handle them with caution."

In other words - do NOT go full GOD MODE ... LOL ... 😉

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A few months ago I did a playthrough where I allowed my blacksmithing and enchanting to hit 200, and I also used gear which increased those values when I crafted.

It made the game way, way too easy. I was one shotting everything for thousands of damage.

I no longer ever allow the game to go over 100, and a week or two ago after hitting 100 I deliberately dropped back down to 15 on several skills.

I can't answer what the dev team had in mind when they selected 100 as the cap (though technically they did not set that cap as there are items which allow smithing, enchanting and alchemy to go higher while you wear them).

But I do agree that the dev team made the right decision because they balanced the game around 100 being the cap (unless you use gear to let it go higher), and if you go higher in those skills, the game becomes unbalanced.

 

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