anjenthedog Posted December 2 Share Posted December 2 As the title says. Specifically, player crafting skill level, just to avoid any confusion. Link to comment Share on other sites More sharing options...
jjb54 Posted December 2 Share Posted December 2 There is a mod - you have to read the instructions very carefully, though - that gives you more freedom to over the 100. ( this considered a cheat - obviously ) Skyrim Skill Uncapper for SE and AE 1 Link to comment Share on other sites More sharing options...
anjenthedog Posted December 3 Author Share Posted December 3 Thanks. Yeah... I think there are a couple/few. Although (no insult intended), it still doesn't actually answer the question. Just an arbitrary limit? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 3 Share Posted December 3 Not sure of Bethesda's purpose in selecting 100 as the cap. However, if I recall correctly, the author of the original LE Uncapper mod stated that while they unlocked the ability to have skills go higher than 100 there could be issues arise in game due to the higher values. So... perhaps Bethesda capped the skills at 100 because they knew that the system couldn't handle much higher. Link to comment Share on other sites More sharing options...
jjb54 Posted December 3 Share Posted December 3 The 100 Cap - from what I remember "back in the day" 2012, when I first started playing Skyrim - it was just the Number they picked. 100 and it made sense. The Uncapper, which I've been using since it came out - has given no issues - > AS LONG AS YOU FOLLOW THE INSTRUCTIONS < - , which is true for just about anything. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 3 Share Posted December 3 10 minutes ago, jjb54 said: The 100 Cap - from what I remember "back in the day" 2012, when I first started playing Skyrim - it was just the Number they picked. 100 and it made sense. The Uncapper, which I've been using since it came out - has given no issues - > AS LONG AS YOU FOLLOW THE INSTRUCTIONS < - , which is true for just about anything. Of course, it has no issues if you follow the instructions. The INI instructions are littered with "Using too low or too high values may crash the game. Handle them with caution." 1 Link to comment Share on other sites More sharing options...
melvinius Posted December 3 Share Posted December 3 It's just a game design choice. Admittedly I don't like it, if I recall, you could go higher in Morrowind. As a game dev myself, I plan to have uncapped skills in my opus. The formula will just change in stages every 100. So 0-100 will be just the basic efficiency and reliability of the skill, 100-200 will be skill bonuses on top of that, etc. Link to comment Share on other sites More sharing options...
jjb54 Posted December 3 Share Posted December 3 10 hours ago, IsharaMeradin said: Of course, it has no issues if you follow the instructions. The INI instructions are littered with "Using too low or too high values may crash the game. Handle them with caution." In other words - do NOT go full GOD MODE ... LOL ... Link to comment Share on other sites More sharing options...
SirCadsimar Posted December 4 Share Posted December 4 Yeah being able to get it to at least 150 (if not all the way to 200) would be nice. Link to comment Share on other sites More sharing options...
Karna5 Posted December 4 Share Posted December 4 A few months ago I did a playthrough where I allowed my blacksmithing and enchanting to hit 200, and I also used gear which increased those values when I crafted. It made the game way, way too easy. I was one shotting everything for thousands of damage. I no longer ever allow the game to go over 100, and a week or two ago after hitting 100 I deliberately dropped back down to 15 on several skills. I can't answer what the dev team had in mind when they selected 100 as the cap (though technically they did not set that cap as there are items which allow smithing, enchanting and alchemy to go higher while you wear them). But I do agree that the dev team made the right decision because they balanced the game around 100 being the cap (unless you use gear to let it go higher), and if you go higher in those skills, the game becomes unbalanced. Link to comment Share on other sites More sharing options...
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