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BS for SSE


chuney2001

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           Hello everyone, sorry if I’m not supposed to post this here.  I never post on forums, just read them.  First off I use vortex mm.  Do I need to run bodyslide through vortex for the game to recognize the changes?  If not where do the files need to be cut/pasted to?  I’m also having trouble figuring out where to put the armor/clothing that I build onto the naked body,  I can’t get those changes to show up in game.  I’ve spent hours and hours searching for the answers but all the posts just end with build.  One more thing, if I need to, where do I change the output path in BS so they just get put where they need to be?  Please use lehmans terms, im pretty dumb.  Thank you all.

Edited by chuney2001
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Regarding how to redirect output, go to extensions tab > find more and grab "Add custom mod button" and create new folder in Staging.

Then in BS, go to advanced settings and target custom mod in its Output Path.

Screenshot_54.png

Edited by vortexposer
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Ok, first off, you definitely want to run BodySlide via Vortex.   Cause otherwise, Vortex will keep bugging you about mod files getting overridden.    

Now, about setting up BodySlide, you can have two options:
1.   Output directory is directly Skyrim's  Data directory.  (Game Data Path)  That is how I personally choose to configure it, cause it is easier for me that way.   As soon as you click that 'Build' button, the output files are written directly to the spot where the game can use them.    No further action needed.    Even if the output files overwrite files owned by some mod, Vortex sees that this is being done by BodySlide, and next time you deploy, it will not bug you about this overwrite.    For this. you just leave Output Path in BodySlide settings empty.

2.  Change BodySlide output directory to be in Vortex staging area (as per above poster)   Then, after running BodySlide, you will need to Deploy.   I personally see little value to this option.    If I want to revert a given outfit mod to its original prebuilt meshes, I can always Reinstall that mod.   If you want, I can explain how to set things up that way, but really, I think option 1 is way less headache.

Next:   I’m also having trouble figuring out where to put the armor/clothing that I build onto the naked body,

I am seriously not sure what you mean here.    Can you elaborate what EXACTLY are you doing? Or trying to do?  

 

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First off thank you both.  Now going to exactly what I mean scorpp10.  So when I build the armor/clothing, how do I access it in game?  Do I just forge the pieces and it will fit the new body or do I have to paste these new items in the followers armor folder.  I guess I should have mentioned, im doing all this to have my followers (women) and I want a variety of body types.  I know when you build the new “base” body you have to take the new nif files and overwrite the ones in the followers body folder.  I’ve done the exact same thing for the armor I’ve built for the new body, i.e. by replacing the nif files in the followers armor folder and they just stay naked in game.  Also, if you also don’t mind helping me set everything up to run BS via vortex, I might just go that route.  If any of this confuses you just let me know, I’m not good at explaining things.  Thank you

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Well, far as body goes, what you describe is only applicable if a follower is indeed using a custom body.   Then yes, you can build a new set of body files in BS and paste them into that follower's 'body' folder.

Now, the outfits.   MOST follower mods don't actually come with any specific armor/clothing, they just make use of some vanilla outfit, and if you want them wearing something else, you need to install additional armor mods. 

First, the basics.   A character's naked body is, in fact, also considered an 'outfit' (an armor).     When a character is not wearing anything else, they are wearing their 'naked body' outfit.     

Then, slots.   There are 32 armor slots numbered from 30 to 61.  Each equipped item goes into a particular slot.   If a character is already wearing something in that slot, it gets replaced.   Some armor items can occupy multiple slots.  Body is slot 32, head is 30, hair is 31, hands is 33, feet is 37.    When one equips a Body(32) slot item, it replaces their naked body.    If that item shows any exposed skin, it should INCLUDE a body mesh.   Or at least, portions of it that are exposed.   

Now, armor mods can either be replacers for vanilla, or 'standalone'.   For example Remodeled Armor SE - CBBE 3BA  during install, gives you option of either replacer or standalone.   If you choose Replacer, you can build 'CT77 Ebony' in BodySlide to whatever preset you wish, and then any female wearing vanilla Ebony Armor in-game will have it look like this:
image.thumb.png.e8c119ce32bf9fead58e1cfcab538329.png 

Note that it includes a naked body underneath, and this body will be replacing the naked body of the character.    So even if a follower naked body was built to a 'Bombshell' preset, and armor above was built with 'CBBE Slim', any female equipping ebony will go 'Slim'.   When you wish to equip "add-on" items in other slots, they generally need to be built to same preset as the Body slot item worn at the same time.

Next,  add-on (standalone) armor mods.    Those will include a plugin that actually defines all the armor pieces in-game, using the mesh files you build via BodySlide.   
For example, if you get Daedric Chainmail mod, it has, among others, 'Daedric Chainmail Armor 3BA'  that you can build in BodySlide to whatever preset you wish.   Then, in-game, you need to obtain this armor.   How exactly you do it is usually mentioned in mod description.    Most commonly, armor has to be crafted at a forge.   Though sometimes, there might be a chest with it somewhere in the game, or a merchant selling the items.    Then again, you can just use  'cheater' mod such as Simple Mod Item Spawner.    To actually get the follower to consistently wear the outfit of your choice, you need a follower manager mod that can control outfits.   I personally use AFT  but there are a few others.

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