Jump to content

When I "purge Mods" does it only affect that Vortex profile I am clicking that tab in?


363rdChemicalCompany
Go to solution Solved by vortexposer,

Recommended Posts

I have a bunch of profiles and I am happy with many of them and the save games in them.

All carefully curated over a couple of years.

To mix it up, I want to try someone else's collection so I started a new profile for that.

If I purge mods will it disable all my mods over all my profiles, or just the mods in the profile where I click the "Purge mods" tab in?

Link to comment
Share on other sites

Switching a profile already purges all relative hardlinks. E.g. When creating a new profile with no mods enabled nothing is actively deployed and everything is already purged (check game folder for unmanaged leftovers and either import to custom mod or delete files). My only real concern would be wanting to make sure to choose to make a variant if/when collection installs certain mods differently than your existing set up has them (vs replace). Personally, I'd make a draft collection of each profile with its specific settings to maintain their integrity indefinitely.
 

Edited by vortexposer
Link to comment
Share on other sites

2 hours ago, vortexposer said:

Switching a profile already purges all relative hardlinks. E.g. When creating a new profile with no mods enabled nothing is actively deployed and everything is already purged (check game folder for unmanaged leftovers and either import to custom mod or delete files). My only real concern would be wanting to make sure to choose to make a variant if/when collection installs certain mods differently than your existing set up has them (vs replace). Personally, I'd make a draft collection of each profile with its specific settings to maintain their integrity indefinitely.
 

Thank you for the quick answer. 🙂

Though I must confess I am not sure I full understand.

The only way I know how to create a new profile is to clone an exisitng one.

And in this clone I would then have maybe 700 mods and 317 of which are active in this clone. a) Do I have to go line by line to disable all of them?

b)Or can In use the "Purge Mods" button?

And if I do will it only affect that new profile or any of my others? 

Perhaps I do not understand the Purge Mods correctly I ahve never used it in the past.

c)I guess I am looking for a blanket function to disable all mods in  a given profile and that one only, at once.

d) Is there a way to create an new profile in additona to my existing ones without using the "clone" function from an exisitng one?

 

I want to make sure I dont nuke my over 2 years carefully curated mods list in my other profiles...

Thnak you for any clarification you or anyone else, may send my way 🙂

Link to comment
Share on other sites

  • Solution

On Profile tab there's an independent button (lower, middle) to Add "<game>" profile which starts user off with no existing mods enabled but you could clone, hold ctrl+A to select all and disable as well.

To maybe help clarify further; all profiles share its staging folder, so if collection uses any of your existing mods it'll simply enable them for that new profile. However, if collection sets specific install instruction on an existing install that differs in any way from current install, it will prompt to either replace or make a variant - which will install a 2nd copy of the same mod with their different configuration - preserving your other profiles copy of that specific mod. This is why I personally create local draft collection that can reinstall the entire thing in case anything unforeseen gets broken. Permanently preserving that profile's dependencies.

E.g. I often uninstall everything (for various reasons) and rely on drafts to reproduce a profile's state at a moment's notice
This also includes custom bundle and anything else that profile may need or dump in game folder (filegen, ini tweaks etc)

 

Edited by vortexposer
  • Like 1
Link to comment
Share on other sites

8 hours ago, vortexposer said:

On Profile tab there's an independent button (lower, middle) to Add "<game>" profile which starts user off with no existing mods enabled but you could clone, hold ctrl+A to select all and disable as well.

To maybe help clarify further; all profiles share its staging folder, so if collection uses any of your existing mods it'll simply enable them for that new profile. However, if collection sets specific install instruction on an existing install that differs in any way from current install, it will prompt to either replace or make a variant - which will install a 2nd copy of the same mod with their different configuration - preserving your other profiles copy of that specific mod. This is why I personally create local draft collection that can reinstall the entire thing in case anything unforeseen gets broken. Permanently preserving that profile's dependencies.

E.g. I often uninstall everything (for various reasons) and rely on drafts to reproduce a profile's state at a moment's notice
This also includes custom bundle and anything else that profile may need or dump in game folder (filegen, ini tweaks etc)

 

Thank you for the quick  reply.

I took me a while to find it but I found a "add profile" tab on the bottom of my screen

I am now donwloading this collection.

There is some overlap with mods I already have but thats ok. Lots of new stuff in it, to try a new interpreation of the game.

Its a huge collection more GBs than the game itself but I have a fast connection and I dont mind 

🙂

Thanks again fo all your help!

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...