Keelo6969 Posted Wednesday at 01:41 PM Share Posted Wednesday at 01:41 PM Been looking on how to port intereface mod files to be ported to xbox. I know how to upload to Nexus. Edit .swf files, zip, upload zip file. But to upload or port to bethesda.net for xbox, havent been able to find clear instructions on how to. All I can find is to open CK, log in, create and esm and then upload. How would I do that for interface (swf) files. ? Any point in the right direction is appreciated. Cheers! Link to comment Share on other sites More sharing options...
aurreth Posted Thursday at 01:58 PM Share Posted Thursday at 01:58 PM Your swf files need to be in a BA2. Link to comment Share on other sites More sharing options...
Keelo6969 Posted Thursday at 11:28 PM Author Share Posted Thursday at 11:28 PM Require a lot of work? Link to comment Share on other sites More sharing options...
franebleu Posted 4 hours ago Share Posted 4 hours ago Create an archive, set Xbox format, drag and drop your swf. Will work better for multiple sources if the root containing folders of your files are named 'data' if I remember well. I don't know if a dummy esm associated is mandatory but that would make sense for a basic creation mod manager. Link to comment Share on other sites More sharing options...
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