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Getting my Creation Club files in 163


BlazeStryker

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Yes? I have questions.

First, how does one do that? Note, if this involves the Castration Kit it is a hard pass.

Second, would that even help for mods dependent on the content? I refer to the Coffee and Donuts, Modern Furniture, and Arcade creations especially since the first is used by several Sim Settlements pieces and the others have Robco support mods.

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I subscribed and downloaded them. Activated them in game. Then exited and copied all the files to my mod download directory. 7-zipped them into a package and now I use that to install them.

I've done the same with the DLCs because some need cleaning. Now I install the use the clean versions. I've been doing this since Oblivion.

You'd have to upgrade again to get on NG so you can download the mods.

They're just mods, like any other. It's just the source that's different. So yes, anything that depends on them would be fine.

If the mods get updated, then I would repeat the process. Most of the mods haven't been updated in years so I'm not concerned about that.

I use NixGen to remove the CC content I don't want. I would just remove the mods, but there are mods that require all the DLCs and CC content. I don't get the hate with NG. I love it. I'm not using a lot of mods, but even the old ones I've used are fine. It's just the ones with a DLL that need to be recompiled. Some authors have replicated the function with Papyrus so even if the DLL doesn't work, the mod still works.

In terms of the CK, I'm using the extender and it seems fine.

 

Edited by AndalayBay
Wrong CK
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