BlazeStryker Posted January 3 Share Posted January 3 I'd like to be able to play with the stuff I "own". Selfish of me, I know... Link to comment Share on other sites More sharing options...
AndalayBay Posted January 3 Share Posted January 3 Too late now I guess, but I always grab the CC stuff and repackage it so I can install it with Wrye Bash. I keep the packages with the rest of my mods so all are installed with WB. Link to comment Share on other sites More sharing options...
BlazeStryker Posted Tuesday at 12:07 AM Author Share Posted Tuesday at 12:07 AM Yes? I have questions. First, how does one do that? Note, if this involves the Castration Kit it is a hard pass. Second, would that even help for mods dependent on the content? I refer to the Coffee and Donuts, Modern Furniture, and Arcade creations especially since the first is used by several Sim Settlements pieces and the others have Robco support mods. Link to comment Share on other sites More sharing options...
AndalayBay Posted Tuesday at 12:44 AM Share Posted Tuesday at 12:44 AM (edited) I subscribed and downloaded them. Activated them in game. Then exited and copied all the files to my mod download directory. 7-zipped them into a package and now I use that to install them. I've done the same with the DLCs because some need cleaning. Now I install the use the clean versions. I've been doing this since Oblivion. You'd have to upgrade again to get on NG so you can download the mods. They're just mods, like any other. It's just the source that's different. So yes, anything that depends on them would be fine. If the mods get updated, then I would repeat the process. Most of the mods haven't been updated in years so I'm not concerned about that. I use NixGen to remove the CC content I don't want. I would just remove the mods, but there are mods that require all the DLCs and CC content. I don't get the hate with NG. I love it. I'm not using a lot of mods, but even the old ones I've used are fine. It's just the ones with a DLL that need to be recompiled. Some authors have replicated the function with Papyrus so even if the DLL doesn't work, the mod still works. In terms of the CK, I'm using the extender and it seems fine. Edited Tuesday at 01:22 AM by AndalayBay Wrong CK Link to comment Share on other sites More sharing options...
BlazeStryker Posted Tuesday at 04:18 PM Author Share Posted Tuesday at 04:18 PM The Baka series doesn't work in NG. Therefore, Memory scrap heap is karked from the start. It goes from there. Link to comment Share on other sites More sharing options...
AndalayBay Posted Tuesday at 11:59 PM Share Posted Tuesday at 11:59 PM I took a look at a couple of the Baka mods and they have been updated and say they work for NG. I would suggest not diving in and using all your memory management mods with NG, but to see what you really need first. It's possible that some of your mods have been made obsolete by NG. I am using Buffout 4 and X-Cell without any issues. Anyway I already told you how to get your mods back. The rest is up to you. Link to comment Share on other sites More sharing options...
Recommended Posts