Zorkaz Posted January 12 Posted January 12 I want to create a small space where you can scrap objects but it shouldn't be a settlement. 1. As long as I don't add location data, add it to the workshop parent via quest, etc... I should be safe, right? Like just adding a scrapzone, a workbench should suffice? 2. Also do I need to use a SetOwnedTrigger or something like that? 1
SKKmods Posted January 13 Posted January 13 A non WorkshopParent registered standalone workshop needs nothing to work with a default build radius of 5K game units. Test that claim with the console [ player.placeatme 000c1aeb ] and see what happens. Altho if there are hostiles nearby use [ cf "WorkshopScript.SetOwnedByPlayer" 1 ] to skip clearing the area. If your scripting the deployment its: Container WorkshopWorkbench = Game.GetFormFromFile(0x000c1aeb, "Fallout4.esm") as Container ObjectReference WorkshopRef = Player.PlaceAtMe(WorkshopWorkbench) (WorkshopRef as WorkshopScript).SetOwnedByPlayer(True) Set PlaceAtMe abForcePersist and abDeleteWhenAble to match your state management and cleanup needs. 1
PJMail Posted January 15 Posted January 15 So that is how portable Workshops work? I am surprised about the default 5K radius - unexpectedly useful decision by Bethesda (I expected you had to place a workshop boundary object).
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