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[Workshop] Just create workshop, no settlement.


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I want to create a small space where you can scrap objects but it shouldn't be a settlement.

 

1. As long as I don't add location data, add it to the workshop parent via quest, etc... I should be safe, right?

 

Like just adding a scrapzone, a workbench should suffice?

 

 

2. Also do I need to use a SetOwnedTrigger or something like that?

 

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A non WorkshopParent registered standalone workshop needs nothing to work with a default build radius of 5K game units. 

Test that claim with the console [ player.placeatme 000c1aeb ] and see what happens.

Altho if there are hostiles nearby use [ cf "WorkshopScript.SetOwnedByPlayer" 1 ] to skip clearing the area.

If your scripting the deployment its:

Container WorkshopWorkbench  = Game.GetFormFromFile(0x000c1aeb, "Fallout4.esm") as Container
ObjectReference WorkshopRef = Player.PlaceAtMe(WorkshopWorkbench)
(WorkshopRef as WorkshopScript).SetOwnedByPlayer(True)

Set PlaceAtMe abForcePersist and abDeleteWhenAble to match your state management and cleanup needs.

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So that is how portable Workshops work? I am surprised about the default 5K radius - unexpectedly useful decision by Bethesda (I expected you had to place a workshop boundary object). 

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