hotrack Posted Tuesday at 02:53 PM Share Posted Tuesday at 02:53 PM I have a personally-edited 'Return to Sovngarde' mods in my LO, and even used other less-immersive teleport options to Hall of Valor before, to try and test some things. But what I found out is that post MQ304 and MQ305 for that matter, is that the Hall of Valor NPCs stop using their Sovngarde,Hall lines because their lines are tied to MQ304 (or MQ305, in the case of the 3 Heroes). So you end up with generic lines being said by the NPCs. While I can do some stuff in CK and xEdit, I'm much less capable with dialogues other than editing conditions. Can someone help me in basically duplicating the lines for continued use post-MQ304/305? Link to comment Share on other sites More sharing options...
scorrp10 Posted Tuesday at 05:00 PM Share Posted Tuesday at 05:00 PM No easy way around this. Every dialogue line is tied to a specific quest. For a quest that runs and ends (such as portion of a main quest), you can't do much, and I would not mess with main quest records. So what you can do is create your own dialogue quest, and produce dialogue under it. Now, about reusing the actual lines: Some lines are designated as 'Shared Info', for example, if you open quest MQ304, go to Misc tab, under 'Shared Info' category, there is a line "Beware! The World-Eater waits within the mist!", and its ID is MQ304BewareWorldEaterInMist. Then when you create your own dialogue, you can select this ID from "Share Response" dropdown in the TopicInfo window, and it will use that line. But for any lines that are NOT SharedInfo: Lets say you want to reproduce the "Fate drives you" line from Jurgen Windcaller. It is in MQ304, Player Dialogue tab, under MQ304HallofValorBlocking branch. If you open its TopicInfo, and click on the line under 'ResponseText', it opens an EditResponse window, where you can see that it is defined only for MaleNordCommander voicetype, and the file name is MQ304_MQ304HallofValorBloc_000F1C7F_1(.fuz) If you use BSA Extractor on 'Skyrim - Voices_en0.bsa', you can extract that file from sound\voices\skyrim.esm\malenordcommander\ Then, when you re-create HoV dialogue in your mod's quest, and add that same line from Jurgen, CK will tell you what would be the name of the voice file. Suppose you mod plugin file is 'ReturntoSovngarde.esp'. Then you rename that extracted file to whatever name CK gives you, and copy it to sound\voices\ReturntoSovngarde.esp\malenordcommander\ Link to comment Share on other sites More sharing options...
xkkmEl Posted Tuesday at 09:07 PM Share Posted Tuesday at 09:07 PM To complement what Scorrp10 wrote, The "Voice File Reference Tool" can help you locate the original sound files you need to duplicate and rename (when they are not accessible as SharedInfo): https://www.nexusmods.com/skyrimspecialedition/mods/18819 https://www.nexusmods.com/skyrim/mods/28462 Link to comment Share on other sites More sharing options...
PeterMartyr Posted Friday at 12:17 AM Share Posted Friday at 12:17 AM this leave Voice File Reference Tool for dead... https://www.nexusmods.com/skyrim/mods/82482/? https://www.nexusmods.com/skyrimspecialedition/mods/8619 I highly recommend it, I gave up using Voice File Reference Tool after finding it... 9 years ago)) Look at my post, now do yourself a flavour and get it Link to comment Share on other sites More sharing options...
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