Dubbyk Posted January 19 Share Posted January 19 So I'm in the process of getting back into modding FO4, I know in the past many mods will talk about being best used on a "new game" and for the next probably several hundred hours I will probably be testing mods as I add them. My question is is what counts as a "new game" for most mods. I've seen some people say it's the actual clicking "new game" on the main menu and going though the actual intro section. I've seen other people state that loading mods in the intro section is BAD and can break things and that you should make your "test save" right before you exit vault 101 but already have your pip boy, they state that since you haven't generated the over-world yet this still counts as a "fresh new game" for mod testing needs. What do you guys think? Where do you guys make your "test save" spot? Link to comment Share on other sites More sharing options...
subaverage Posted January 19 Share Posted January 19 It will be hard to know which mod you can use at once and which ones must not be installed before you leave Vault111 the first. Mods for character creation might be save. For all others I would wait until exit Vault111. I know that there are more save mods, but why find out? You can go back to Vault111 any time if you want to use mod(s) that change it. Link to comment Share on other sites More sharing options...
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