Jump to content

Is it possible to access SKSE functions in the CreationKit?


Recommended Posts

SKSE does not provide any additions to the condition system.

Sometimes, you can use scripts that use SKSE to feed things into the condition system by setting a faction, or a quest/objectreference property, which then can be tested for.  Not for the faint of heart.

Link to comment
Share on other sites

Simply no, what @xkkmEl is referring too (maybe ¯\_(ツ)_/¯ not really sure)  is Quested and Scripted Virtual Machine Variables.. which uses papyrus, and since a part of SKSE is Papyrus, you can use them in those too along with Vanilla Papyrus OFC

But lets make complicated. It is Scripted Code and Creation kit working together to create new CK Conditions like you want, that do not exist.

So you can do this, but its not for faint hearted or beginning learn to code Modders.

https://ck.uesp.net/wiki/GetVMScriptVariable

https://ck.uesp.net/wiki/GetVMQuestVariable

Has you can see, there not a lot info on it..

I am not 100% sure what @xkkmEl is referring too. Cause I never use faction to do it, but there is many ways  to skin a cat, as they say

Link to comment
Share on other sites

  • Recently Browsing   1 member

×
×
  • Create New...